I'm working on a port of Wolfenstein 3D... rendered with HTML and CSS

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  • Wolfensvelte-3D

    Wolfenstein 3D, reimagined in Svelte - rendered with the DOM

    Then, for the actual game part, each wall "tile" is able to render with 4 sides, I just use a rAF loop and so on. Here's the Level.svelte component, which contains the state for the map and handles mounting all of the needed tiles. This is where the level optimization happens too, since it will remove any connected tile surfaces that are unseen by the player (happens only when the map loads).

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  • css-brickout

    🕹 Classic brick breaker game engine rendering with CSS. Themable and customizable!

    I made a small brickout game also rendered in HTML + CSS, you can take a look it's pretty short: https://github.com/MaximeIJ/css-brickout

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