replay-csharp
omnisharp-roslyn
replay-csharp | omnisharp-roslyn | |
---|---|---|
2 | 31 | |
82 | 1,690 | |
- | 0.9% | |
0.0 | 7.9 | |
11 months ago | 24 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
replay-csharp
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csharprepl: A command-line Read-Eval-Print-Loop for C# with syntax highlighting and NuGet support
First: awesome work! Already had a look at the project https://github.com/waf/replay-csharp before that post.
omnisharp-roslyn
- A Call for Developers – Jellyfin
- Script en C#
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I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
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Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
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Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
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Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
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c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
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Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
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Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
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Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250
What are some alternatives?
CSharpRepl - A command line C# REPL with syntax highlighting – explore the language, libraries and nuget packages interactively.
csharp-language-server - Roslyn-based LSP language server for C#
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
nvim-lspconfig - Quickstart configs for Nvim LSP
interactive - .NET Interactive combines the power of .NET with many other languages to create notebooks, REPLs, and embedded coding experiences. Share code, explore data, write, and learn across your apps in ways you couldn't before.
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
vimspector - vimspector - A multi-language debugging system for Vim
LuaSnip - Snippet Engine for Neovim written in Lua.
StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform
sonar-dotnet-vscode - Sonar Dotnet is an Visual Studio Code extensions to C#