Lunarvim with the unity game engine ?

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  • neovim-unity

    [Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine

  • Found this repo here that'd be a good place to start looking. You'll just have to look through the neovim-unity/lua directory to see how they expect it to be set up.

  • omnisharp-roslyn

    OmniSharp server (HTTP, STDIO) based on Roslyn workspaces

  • I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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