renet
Server/Client network library for multiplayer games with authentication and connection management made with Rust (by lucaspoffo)
sniffglue
Secure multithreaded packet sniffer (by kpcyrd)
renet | sniffglue | |
---|---|---|
4 | 5 | |
598 | 1,055 | |
- | - | |
8.1 | 6.8 | |
27 days ago | 4 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renet
Posts with mentions or reviews of renet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-25.
-
How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
I got a good first impression off of `renet`, but I do not think it is production ready, because client reconnect is not easily supportable yet: https://github.com/lucaspoffo/renet/issues/59
-
Get Mouse position in 3D World
Here's an example that does it using bevy 0.8: https://github.com/lucaspoffo/renet/tree/master/demo_bevy
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FPS server with QUINN?
I don't know about quinn, but other users uses renet https://github.com/lucaspoffo/renet/tree/master/bevy_renet Example project: https://github.com/dollisgame/dollis
sniffglue
Posts with mentions or reviews of sniffglue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-11.
-
Announcing Sniffnet v0.4.0 - A multithreaded, cross-platform network analyzer
Looks interesting! How does it compare to sniffglue?
-
Modern Telecom Network Tracing [in Rust]
You might also be interested in https://github.com/kpcyrd/sniffglue
- Rust is very welcoming
-
Awesome Penetration Testing
sniffglue - Secure multithreaded packet sniffer.
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new rust/gtk3 wireshark-like application to capture and view http/http2/postgres wire traffic
Any plans to use https://github.com/kpcyrd/sniffglue/ as the backend? It's much more resilient to untrusted input than Wireshark, but does not presently have a nice GUI.
What are some alternatives?
When comparing renet and sniffglue you can also consider the following projects:
Ambient - The multiplayer game engine
rustcat - Rustcat(rcat) - The modern Port listener and Reverse shell
sniffnet - Comfortably monitor your Internet traffic 🕵️♂️
bevy - A refreshingly simple data-driven game engine built in Rust
Bandwhich - Terminal bandwidth utilization tool
bettercap - The Swiss Army knife for 802.11, BLE, IPv4 and IPv6 networks reconnaissance and MITM attacks.
pwntools - CTF framework and exploit development library
relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust
node_pcap - libpcap bindings for node
scapy - Scapy: the Python-based interactive packet manipulation program & library.
hotwire - Hotwire allows you to study network traffic of a few popular protocols in a simple way