release-plz
Graphite
release-plz | Graphite | |
---|---|---|
6 | 46 | |
659 | 7,064 | |
- | 20.7% | |
9.7 | 9.6 | |
7 days ago | about 12 hours ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
release-plz
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Changelog-Driven Releases
My problem with maintaining a changelog during development is it can serve as a source of merge conflicts. Instead, I follow Covnentional Commit style and manually write my changelog entries based on the commits. I have a tool [0] that can show me the relevant commits for a package in my repo and automates the entire release process, including doing sanity checks.
I also feel like releasing from CI is hard, especially if you have multiple packages in a repo [1], including
- You can't as easily introspect the process
- You can't as easily recover from failure
- Getting a lot of the nuance right, like handling releases concurrent to merging of PRs, is difficult
- When the workflow is an ever-present "release PR" that you merge when ready has issues with selecting which packages to release and at what version
I have been considering making a tool to generate changelogs from fragments. Been keeping notes at https://github.com/epage/epage.github.io/issues/23
[0]: https://github.com/crate-ci/cargo-release
[1]: https://github.com/MarcoIeni/release-plz/discussions/1019
- Release Rust Crates from CI with a Release PR
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Any new Opensource projects in (rust) looking for contributors. I want to start my journey as an OSS contributor.
Hi ๐ I maintain release-plz, a project enabling maintainers to release Rust packages automatically.
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Release engineering is exhausting so here's cargo-dist
How does this tool differ from release-plz?: https://github.com/marcoIeni/release-plz
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GitHub action for version incrementing and publishing to crates.io in single click
Nice, very simple. I like it! You might also want to check out my project: https://github.com/MarcoIeni/release-plz
- Announcing release-plz: update the version of your packages automatically based on conventional commits
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
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Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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Whatโs everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
What are some alternatives?
websurfx - :rocket: An open source alternative to searx which provides a modern-looking :sparkles:, lightning-fast :zap:, privacy respecting :disguised_face:, secure :lock: meta search engine
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
kitsune - ๐ฆ (fast) ActivityPub-federated microblogging
Method-Draw - Method Draw, the SVG Editor for Method of Action
cargo-dist - ๐ฆ shippable application packaging
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
SquireCore - The backend library used by Squire Tournament Services
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
cargo-install-favorites - Use the `cargo` command install our favorite crates
bevy - A refreshingly simple data-driven game engine built in Rust
springtime - A framework for advanced Rust applications.
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]