reenact VS spice

Compare reenact vs spice and see what are their differences.

reenact

Pull-based FRP (by hanshoglund)
FRP

spice

An FRP-based game engine written in Haskell. (by crockeo)
FRP
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reenact spice
- -
3 15
- -
0.0 0.0
almost 11 years ago over 9 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reenact

Posts with mentions or reviews of reenact. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reenact yet.
Tracking mentions began in Dec 2020.

spice

Posts with mentions or reviews of spice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning spice yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reenact and spice you can also consider the following projects:

rhine - Haskell Functional Reactive Programming framework with type-level clocks

euphoria - Dynamic network FRP with events and continuous values

RxHaskell

yampa-glut - Yampa adapter for GLUT

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers

glazier-react - Haskel bindings to React

reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee

helm

glazier-pipes