reenact
rhine
reenact | rhine | |
---|---|---|
- | 1 | |
3 | 106 | |
- | - | |
0.0 | 8.4 | |
almost 11 years ago | 5 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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reenact
We haven't tracked posts mentioning reenact yet.
Tracking mentions began in Dec 2020.
rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
RxHaskell
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
spice - An FRP-based game engine written in Haskell.
reactive-thread
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
reactive-banana - Library for functional reactive programming in Haskell.
euphoria - Dynamic network FRP with events and continuous values