redscript
gluon
redscript | gluon | |
---|---|---|
10 | 14 | |
386 | 3,117 | |
- | 0.8% | |
8.5 | 7.6 | |
4 days ago | 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
redscript
-
Virtual atelier not working?
What version of RedScript are you using? Make sure it's the latest
-
If your updating your mods for 1.6.1
Don't forget to update redscript it's not on nexus right now. https://github.com/jac3km4/redscript/releases
- 1.61 crashing because of redscript
- Is there a way to mod the pirated version of cyberpunk? Or is there a way to get redmod for the pirate version?
- I want to mod cyberpunk
- WTF guys!? To all modders: big THANK you!!! Everytime I install a mod game gets so much better! I am on my 2nd playthrough an having a blast this time!!!
-
Need some help after Patch 1.31.
Redscript was updated https://github.com/jac3km4/redscript/releases/tag/v0.3.2
-
For those of you who have capped out at level 50 and stopped getting perk points, there's a new mod I just found that lets you purchased perk point ($10k) and attribute points ($25k). Pretty nice option if you still want to play but have stopped leveling up!
FYI I think you need Redscript for this. You can download it here. To install, copy and paste the files in the .rar to your Cyberpunk directory.
- Aren't these the codes available for very difficult hacking mini games?
-
How to create mods?
Third, there is also an in-progress tool for decompiling, modifying, and recompiling scripts that control some things in the game here: https://github.com/jac3km4/redscript
gluon
- Gluon is a static, type inferred and embeddabble language written in Rust
-
Embeddable Scripting Language for Embedded Rust
A colleague of mine used https://github.com/gluon-lang/gluon with great success in our rust projects. Although it probably can't run in a no_std environment.
-
loxcraft: a compiler, language server, and online playground for the Lox programming language
Aside from these, if you want some inspiration for a production-grade language built in Rust, you might want to go through the source code of Starlark and Gluon.
-
Modules and Imports
Some languages, like Zig and Gluon have an import expression, where the imported symbols are under a local constant's name. Gluon then also supports destructuring, and Zig has had multiple proposals for years about it, none of which are canon. That is, code like this:
- Gluon: A New Node.js Framework to Create Desktop Apps
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
- Gluon: A static, type inferred and embeddable language written in Rust
-
Fornjot – The world needs another CAD program
This should be a good use-case for rust-based scripting languages, I think.
I loosely followed a project of that kind a while ago, I don't quite remember if it was Gluon [0] or Dyon [1]. Not sure if these are still active, or if another competitor showed up in meantime.
___
[0] https://github.com/gluon-lang/gluon
[1] https://github.com/PistonDevelopers/dyon
-
Dynamic language extensions for Rust?
Or if you wanted something more Rust-native, you could try Gluon.
-
Which scripting languages work well embedded with Rust?
Gluon
What are some alternatives?
LibertyFixer - Fix Cyberpunk 2077: Phantom Liberty update not even launching correctly.
toolkit-rust
erg - A statically typed language compatible with Python
Rhai - Rhai - An embedded scripting language for Rust.
enso - Hybrid visual and textual functional programming.
protect-endpoints - Authorization extension for popular web-frameworks to protect your endpoints
CyberEngineTweaks - Cyberpunk 2077 tweaks, hacks and scripting framework
duckscript - Simple, extendable and embeddable scripting language.
GM8Decompiler - A decompiler for GameMaker 8.x executables
mun - Source code for the Mun language and runtime.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
rune - An embeddable dynamic programming language for Rust.