rebar
regex-benchmark
Our great sponsors
rebar | regex-benchmark | |
---|---|---|
22 | 9 | |
197 | 309 | |
- | - | |
8.5 | 0.0 | |
about 1 month ago | 15 days ago | |
Python | Dockerfile | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rebar
-
Knuth–Morris–Pratt Illustrated
https://github.com/BurntSushi/rebar
For regex, you can't really distill it down to one single fastest algorithm.
It's somewhat similar even for substring search. But certainly, the fastest algorithms are going to be the ones that make use of SIMD in some way.
-
Regex character "$" doesn't mean "end-of-string"
I'll add two notes to this:
* Finite automata based regex engines don't necessarily have to be slower than backtracking engines like PCRE. Go's regexp is in practice slower in a lot of cases, but this is more a property of its implementation than its concept. See: https://github.com/BurntSushi/rebar?tab=readme-ov-file#summa... --- Given "sufficient" implementation effort, backtrackers and finite automata engines can both perform very well, with one beating the other in some cases but not in others. It depends.
* Fun fact is that if you're iterating over all matches in a haystack (e.g., Go's `FindAll` routines), then you're susceptible to O(m * n^2) search time. This applies to all regex engines that implement some kind of leftmost match priority. See https://github.com/BurntSushi/rebar?tab=readme-ov-file#quadr... for a more detailed elaboration on this point.
-
Re2c
They are extremely fast too: https://github.com/BurntSushi/rebar?tab=readme-ov-file#summa...
-
C# Regex engine is now 3rd fastest in the world
I love the flourish of "in the world." I had never thought about it that way. Which makes me think if there are any regex engines that aren't in rebar that could conceivably by competitive with the top engines in rebar. I do maintained a WANTED list of engines[1], but none of them jump out to me except for maybe Nim's engine.
Of course, there's also the question of whether the benchmarks are representative enough to make such extrapolations. I don't have a good answer for that one. All models are wrong, but, some are useful.
[1]: https://github.com/BurntSushi/rebar/blob/96c6779b7e1cdd850b8...
-
Ugrep – a more powerful, ultra fast, user-friendly, compatible grep
I'm the author of ripgrep and its regex engine.
Your claim is true to a first approximation. But greps are line oriented, and that means there are optimizations that can be done that are hard to do in a general regex library.
If you read my commentary in the ripgrep discussion above, you'll note that it isn't just about the benchmarks themselves being accurate, but the model they represent. Nevertheless, I linked the hypergrep benchmarks not because of Hyperscan, but because they were done by someone who isn't the author of either ripgrep or ugrep.
As for regex benchmarks, you'll want to check out rebar: https://github.com/BurntSushi/rebar
You can see my full thoughts around benchmark design and philosophy if you read the rebar documentation. Be warned though, you'll need some time.
There is a fork of ripgrep with Hyperscan support: https://sr.ht/~pierrenn/ripgrep/
-
Translations of Russ Cox's Thompson NFA C Program to Rust
Before getting to your actual question, it might help to look at a regex benchmark that compares engines (perhaps JITs are not the fastest in all cases!): https://github.com/BurntSushi/rebar
In particular, the `regex-lite` engine is strictly just the PikeVM without any frills. No prefilters or literal optimizations. No other engines. Just the PikeVM.
As to your question, the PikeVM is, essentially, an NFA simulation. The PikeVM just refers to the layering of capture state on top of the NFA simulation. But you can peel back the capture state and you're still left with a slow NFA simulation. I mention this because you seem to compare the PikeVM with "big graph structures with NFAs/DFAs." But the PikeVM is using a big NFA graph structure.
At a very high level, the time complexity of a Thompson NFA simulation and a DFA hints strongly at the answer to your question: searching with a Thompson NFA has worst case O(m*n) time while a DFA has worst case O(n) time, where m is proportional to the size of the regex and n is proportional to the size of the haystack. That is, for each character of the haystack, the Thompson NFA is potentially doing up to `m` amount of work. And indeed, in practice, it really does need to do some work for each character.
A Thompson NFA simulation needs to keep track of every state it is simultaneously in at any given point. And in order to compute the transition function, you need to compute it for every state you're in. The epsilon transitions that are added as part of the Thompson NFA construction (and are, crucially, what make building a Thompson NFA so fast) exacerbate this. So what happens is that you wind up chasing epsilon transitions over and over for each character.
A DFA pre-computes these epsilon closures during powerset construction. Of course, that takes worst case O(2^m) time, which is why real DFAs aren't really used in general purpose engines. Instead, lazy DFAs are used.
As for things like V8, they are backtrackers. They don't need to keep track of every state they're simultaneously in because they don't mind taking a very long time to complete some searches. But in practice, this can make them much faster for some inputs.
Feel free to ask more questions. I'll stop here.
-
Compile time regular expression in C++
I'd love for someone to add this to rebar[1] so that we can get a good sense of how well it does against other general purpose regex engines. It will be a little tricky to add (since the build step will require emitting a C++ program and compiling it), but it should be possible.
[1]: https://github.com/BurntSushi/rebar
- Stringzilla: Fastest string sort, search, split, and shuffle using SIMD
-
Rust vs. Go in 2023
https://github.com/BurntSushi/rebar#summary-of-search-time-b...
Further, Go refusing to have macros means that many libraries use reflection instead, which often makes those parts of the Go program perform no better than Python and in some cases worse. Rust can just generate all of that at compile time with macros, and optimize them with LLVM like any other code. Some Go libraries go to enormous lengths to reduce reflection overhead, but that's hard to justify for most things, and hard to maintain even once done. The legendary https://github.com/segmentio/encoding seems to be abandoned now and progress on Go JSON in general seems to have died with https://github.com/go-json-experiment/json .
Many people claiming their projects are IO-bound are just assuming that's the case because most of the time is spent in their input reader. If they actually measured they'd see it's not even saturating a 100Mbps link, let alone 1-100Gbps, so by definition it is not IO-bound. Even if they didn't need more throughput than that, they still could have put those cycles to better use or at worst saved energy. Isn't that what people like to say about Go vs Python, that Go saves energy? Sure, but it still burns a lot more energy than it would if it had macros.
Rust can use state-of-the-art memory allocators like mimalloc, while Go is still stuck on an old fork of tcmalloc, and not just tcmalloc in its original C, but transpiled to Go so it optimizes much less than LLVM would optimize it. (Many people benchmarking them forget to even try substitute allocators in Rust, so they're actually underestimating just how much faster Rust is)
Finally, even Go Generics have failed to improve performance, and in many cases can make it unimaginably worse through -- I kid you not -- global lock contention hidden behind innocent type assertion syntax: https://planetscale.com/blog/generics-can-make-your-go-code-...
It's not even close. There are many reasons Go is a lot slower than Rust and many of them are likely to remain forever. Most of them have not seen meaningful progress in a decade or more. The GC has improved, which is great, but that's not even a factor on the Rust side.
- A Regex Barometer
regex-benchmark
-
Best regexp alternative for Go. Benchmarks. Plots.
Before we start comparing the aforementioned solutions, it is worth to show how bad things are with the standard regex library in Go. I found the project where the author compares the performance of standard regex engines of various languages. The point of this benchmark is to repeatedly run 3 regular expressions over a predefined text. Go came in 3rd place in this benchmark! From the end....
-
Rust vs. Go in 2023
* Let you clone a map without rehashing every key to a new seed. I generally measure at least 15x speedup from this alone, unlocking very useful design patterns like "clone a map and apply a few temporary updates for a one-off operation like validation or simulation" with no extra code complexity. Go gives you no better option than slowly rehashing the entire map.
And that's just hash maps. How about Go's regex engine being one of the slowest in the world while Rust's regex crate being one of the fastest:
https://github.com/mariomka/regex-benchmark#optimized
-
Regex for lazy developers
Languages Regex Benchmark
-
Elon is your new boss, time to refactor!
Java is still pretty bad compared to C# (not to mention Rust or Nim)
-
Lyra: Fast, in-memory, typo-tolerant, full-text search engine in TypeScript
https://github.com/mariomka/regex-benchmark
And the always interesting techempower Project, which leaves the implementation to participants of each round. https://www.techempower.com/benchmarks/#section=data-r21&tes...
Choose whatever category you wish there, js is faster in then go in almost all categories there.
Even though I said it before, I'm going to repeat myself as I expect you to ignore my previous message: the language doesn't make any implementation fast or slow. You can have a well performing search engine in go, and JS. The performance difference will most likely not be caused by the language with these two choices. And the same will apply with C/Rust. The language won't make the engine performant creating a maximally performant search engine is hard
-
i'd like you to meet regex-
Also, regex engines are not created equally, at all. One of the best writeups I've ever read is from the ripgrep blog. Burntsushi knows regex. There's also this benchmark site which illustrates how general language performance is an entirely different metric than regex performance. Don't assume those benchmarks will cover your particular use case, though--different regex engines might handle your particular situation differently.
-
Go performance from version 1.2 to 1.18
Interesting. Looking at this repo, they have
Rust -> Ruby -> Java -> Golang
https://github.com/mariomka/regex-benchmark
Though it appears the numbers are two years old or so, and only for 3 specific regexes.
-
Hajime can now get hardware information about your MC server, all from Minecraft itself!
id also be careful in claiming C++ std regex is faster than python, unless you actually have proof. there's a ton of information that in many cases its actually slower. https://github.com/mariomka/regex-benchmark. have you actually benchmarked your code? or was it just a naive assumption that because its C++ its just fast?
-
A Complete Course of the Raku programming language
It is a matter of personal preference.
I find that regular expressions and text-wrangling tasks are faster and easier in Perl than in other programming languages due to its accessible syntax and regular expression engine speed.
This article shows the regular expression syntax in several popular programming languages: https://cs.lmu.edu/~ray/notes/regex/
This GitHub repo gives some regex performance test benchmarks: https://github.com/mariomka/regex-benchmark Perl is pretty fast among the scripting languages that were benchmarked.
If you are familiar with C / C++, then learning Perl is relatively fast and easy: https://perldoc.perl.org/perlintro
What are some alternatives?
Rebar3 - Erlang build tool that makes it easy to compile and test Erlang applications and releases.
hyperscan - High-performance regular expression matching library
cl-ppcre - Common Lisp regular expression library
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
hypergrep - Recursively search directories for a regex pattern
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
StringZilla - Up to 10x faster strings for C, C++, Python, Rust, and Swift, leveraging SWAR and SIMD on Arm Neon and x86 AVX2 & AVX-512-capable chips to accelerate search, sort, edit distances, alignment scores, etc 🦖
orama - 🌌 Fast, dependency-free, full-text and vector search engine with typo tolerance, filters, facets, stemming, and more. Works with any JavaScript runtime, browser, server, service!
moar - Moar is a pager. It's designed to just do the right thing without any configuration.
raku-course
bat - A cat(1) clone with wings.
rakudo-appimage