reality-shaders-example
ARCharts
reality-shaders-example | ARCharts | |
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0.0 | 0.0 | |
over 3 years ago | almost 3 years ago | |
Swift | Swift | |
MIT License | MIT License |
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reality-shaders-example
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Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code
ARCharts
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Tracking mentions began in Dec 2020.
What are some alternatives?
BBMetalImage - A high performance Swift library for GPU-accelerated image/video processing based on Metal.
ARKit-Navigation - ARKit Demo Application
ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens
ARVoxelKit - Voxel graphics framework using ARKit + SceneKit
ExampleOfiOSLiDAR - Example Of iOS ARKit LiDAR
ARKit-CoreLocation - Combines the high accuracy of AR with the scale of GPS data.
ToyFlightSimulator - Toy Flight Simulator implemented with Swift and Metal
Poly
ARVideoKit - Capture & record ARKit videos 📹, photos 🌄, Live Photos 🎇, and GIFs 🎆.
iOS-ARKit-echo3D-demo-Wall-Art - Simple wall art demo with iOS (Swift/Xcode), ARKit, and echo3D.