reactive-thread VS spice

Compare reactive-thread vs spice and see what are their differences.

spice

An FRP-based game engine written in Haskell. (by crockeo)
FRP
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reactive-thread spice
- -
0 15
- -
0.0 0.0
- over 9 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reactive-thread

Posts with mentions or reviews of reactive-thread. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reactive-thread yet.
Tracking mentions began in Dec 2020.

spice

Posts with mentions or reviews of spice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning spice yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reactive-thread and spice you can also consider the following projects:

rhine - Haskell Functional Reactive Programming framework with type-level clocks

euphoria - Dynamic network FRP with events and continuous values

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

yampa-glut - Yampa adapter for GLUT

reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee

reactive-banana-sdl2 - reactive banana to sdl2 bindings

glazier-react - Haskel bindings to React

AFSM - Arrowized functional state machines

helm

reactive-banana - Library for functional reactive programming in Haskell.

glazier-pipes