reactive-banana-sdl
reactive banana bindings for SDL (by JPMoresmau)
gloss
Painless 2D vector graphics, animations and simulations. (by benl23x5)
reactive-banana-sdl | gloss | |
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- | 5 | |
5 | 392 | |
- | - | |
0.0 | 0.0 | |
over 10 years ago | over 1 year ago | |
Haskell | Haskell | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reactive-banana-sdl
Posts with mentions or reviews of reactive-banana-sdl.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning reactive-banana-sdl yet.
Tracking mentions began in Dec 2020.
gloss
Posts with mentions or reviews of gloss.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-18.
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About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
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Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
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Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
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Using gloss on Windows
This question is in the gloss FAQ:
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Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
What are some alternatives?
When comparing reactive-banana-sdl and gloss you can also consider the following projects:
vulkan - Haskell bindings for Vulkan
OpenGL - Haskell bindings to OpenGL
brick - A declarative Unix terminal UI library written in Haskell
nanovg - NanoVG Haskell bindings
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
GLUT - Haskell bindings to GLUT
diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)
diagrams-lib - Diagrams standard library
Rasterific - A drawing engine in Haskell
fltkhs - Haskell bindings to FLTK GUI toolkit.
pcf-font - PCF font parsing and rendering library.
reactive-banana-sdl vs vulkan
gloss vs OpenGL
reactive-banana-sdl vs brick
gloss vs nanovg
reactive-banana-sdl vs processing-for-haskell
gloss vs GLUT
reactive-banana-sdl vs diagrams
gloss vs brick
reactive-banana-sdl vs diagrams-lib
gloss vs Rasterific
reactive-banana-sdl vs fltkhs
gloss vs pcf-font