react-xr
etherealengine
react-xr | etherealengine | |
---|---|---|
12 | 11 | |
1,922 | 692 | |
1.4% | 0.7% | |
6.4 | 9.9 | |
3 months ago | 3 days ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-xr
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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I need a push in the right direction
there's also a VR layer that makes previously complex things so easy https://github.com/pmndrs/react-xr
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Having trouble deciding on a stack?
I'm a pure threejs afficionado myself, but r3f also has some good things going for it: https://github.com/pmndrs/react-xr
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Three.js learning process
as an example, these are AR/VR components that allow you to build apps in minutes because all the hard parts have been taken take of, for instance gestures: https://github.com/pmndrs/react-xr
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VR - React Library?
I havenโt played with it, but if I was going to Iโd start here https://github.com/pmndrs/react-xr
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How to create cross device compatible WebXR experiences
React-XR for leveraging the WebXR API (e.g VR Headset + controllers) & React-Three-Drei which has useful functions for creating WebGL content.
- Help with 360 panoramic view of an image
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Best options to build WebAR app? (Marker and Markerless)
React three fiber is amazing for building 3d on the web, and has an XR canvas https://github.com/pmndrs/react-xr
- Push Notifications, WebXR, and better PWA support coming to iOS
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Does React-three-fiber improve how ThreeJS and React work together or is it more designed to give a react-like experience (components) within threejs?
Their docs and examples are beautiful and make it so easy to get started. As a web dev myself, the transition was pretty easy, since it was as simple as "swapping dom out for threejs objects". You get the react "engine" around it for free. Super fun for game development. (even with WebXR support https://github.com/pmndrs/react-xr)
etherealengine
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frameworks - aframe vs babylon vs others?
If you want a full engine, check out Ethereal Engine. You can get it open source for local dev at https://github.com/etherealengine/etherealengine or get a hosted version at www.etherealengine.com.
- Having trouble deciding on a stack?
- We've been building Web AR worlds on the Quest 2 in preparation for the Quest Pro - Please try and give us feedback! - https://xrti.me
- To the Open Web Metaverse! In response to Meta Connect we thought of sharing something weโve been working on with Augmented Reality WebXR immersive eCommerce (iCommerce) with a Virtual Reality Brand Expert
- The metaverse is interoperable game asset standards and frameworks, I'm working with other indie devs and a few small studios to build a common toolbox as an open code collective. Would you join?
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Platform to showcase walkable 3D worlds on browser.
Itโs not a hosted platform, but it includes all the stuff you need to host your own metaverse: https://github.com/XRFoundation/XREngine
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How do you spot a fully decentralized Metaverse project?
If you're looking for a vague promise to open source then Tiluf is the one for you. Otherwise have a look at https://github.com/XRFoundation/XREngine
- XREngine โ open-source WebGL Metaverse Engine
- self-taught, hobbyst programmer/designer looking to participate on a project
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Come build an open source metaverse with us!
Here's the code: https://github.com/XRFoundation/XREngine
What are some alternatives?
react-three-fiber - ๐จ๐ญ A React renderer for Three.js
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
WebXR-emulator-extension - WebXR emulator extension
model-viewer - Easily display interactive 3D models on the web and in AR!
react-three-next - React Three Fiber, Threejs, Nextjs starter
Godot - Godot Engine โ Multi-platform 2D and 3D game engine
mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js
dicebear - DiceBear is an avatar library for designers and developers. ๐
use-cannon - ๐๐ฃ physics based hooks for @react-three/fiber
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
gltfjsx - ๐ฎ Turns GLTFs into JSX components
webxr-samples - Samples to demonstrate use of the WebXR Device API