react-three-flex
react-three-fiber
react-three-flex | react-three-fiber | |
---|---|---|
4 | 115 | |
1,670 | 27,732 | |
1.4% | 1.2% | |
2.6 | 8.9 | |
about 2 years ago | 6 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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react-three-flex
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magnifiers, refraction and scroll pages
i guess if that were a serious project i would use flexbox https://github.com/pmndrs/react-three-flex
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How do you go about making a TheeJS experience responsive?
a real responsive with overlap or wrapping and such needs a layout engine. this for instance is based on yoga, an open source flex implementation https://github.com/pmndrs/react-three-flex
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Ask HN: Frameworks for game-style UI with WebGL?
I think you can do a lot of this with [React-three-fiber](https://docs.pmnd.rs/react-three-fiber/getting-started/intro...) in combination with [React-three-flex](https://github.com/pmndrs/react-three-flex). React-three-fiber lets you make three.js components in react, and react-three-flex will let you do flexbox style layouts to make interesting UIs. You still get all of the capabilities of three.js with a lot of the plumbing done for you. Check out the examples from react-three-flex for some examples close to what it sounds like you want to achieve.
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How can I create rows of 3D models on a web page?
there is https://github.com/pmndrs/react-three-flex which is a flexbox implementation for threejs. here's a demo site made with it: https://7psew.csb.app but yeah, it's react + threejs 🤷♂️
react-three-fiber
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You can now write React in Lua
That parenthetical “or anything declarative really” is doing a lot of work, given that:
React is a tool for writing 3D scenes that can handle state updates: https://github.com/pmndrs/react-three-fiber
React is a tool for writing music that can handle state updates: https://github.com/FormidableLabs/react-music
React is a tool for writing infrastructure-as-code templates that… um… could with some additional work handle state updates: https://www.linkedin.com/pulse/aws-terraform-generator-using...
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A Deep Dive into Three.js: Exploring the Beauty of 3D on the Web 🌐
Advanced Examples and Utilities Three.js React https://github.com/pmndrs/react-three-fiber : React Three Fiber is a React renderer for Three.js, making it easier to integrate Three.js with React.
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
What are some alternatives?
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
drei - 🥉 useful helpers for react-three-fiber
triplex - The visual IDE for the web.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
R3F-CRA-Starter - A starter project for React-Three-Fiber bootstrapped with Create-React-App and some useful packages
THREE.MeshLine - Mesh replacement for THREE.Line
react-postprocessing - 📬 postprocessing for react-three-fiber
Next.js - The React Framework
r3f-perf - Easily monitor your ThreeJS performances.
framer/motion - Open source, production-ready animation and gesture library for React [Moved to: https://github.com/motiondivision/motion]
component-material - 🧩 Compose modular materials in React
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript