react-three-fiber
react-three-next
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react-three-fiber | react-three-next | |
---|---|---|
113 | 8 | |
25,986 | 2,206 | |
2.6% | 5.4% | |
9.0 | 3.7 | |
3 days ago | 8 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-fiber
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
react-three-next
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React Lazy Loading react-three-fiber component
ps, you can also try https://github.com/pmndrs/react-three-next where we have abstracted this stuff. it gets 100% lighthouse score for performance, accessibility, best practices and seo.
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Next.js Weekly #4: Vercel Ship, PHP to RSCs, Precedent 2.0, Hot Takes πΆοΈ
react-three-next
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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I built this super nice looking hero section with three/fiber in next.js. I love how easy it was to get such a result.
Itβs a good combination, react-three-fiber expresses three in react, react-three-next makes for a good starting template for common issues like persisting canvas between routes. And Vercel is funding both pmndrs and r3f.
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Using threejs server side?
The team at r3f are doing killer work. Check out this repo for a way to do SSR with their react renderer. https://github.com/pmndrs/react-three-next
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SSR for ThreeJS? Is there any way to make threejs performant?
you could also check out https://github.com/pmndrs/react-three-next which is a nextjs starter. it gives you almost 100% lighthouse, and it has all these little tricks inbuilt.
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Three.js works on localhost but not live on my Next.js website
Also check out https://github.com/pmndrs/react-three-next uses react three fiber, which is awesome.
What are some alternatives?
drei - π₯ useful helpers for react-three-fiber
react-spline - A wrapper to painlessly integrate Spline projects into your React code-space. β
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
react-three-arjs - AR.js with react-three-fiber
THREE.MeshLine - Mesh replacement for THREE.Line
react-xr - π€³ VR/AR with react-three-fiber
Next.js - The React Framework
use-animation - react hook for reactive animations, powered by rxjs
framer/motion - Open source, production-ready animation and gesture library for React
portfolio-22 - My 2022 Portfolio
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
drei - π useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]