react-three-fiber
drei
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react-three-fiber | drei | |
---|---|---|
113 | 39 | |
25,986 | 7,370 | |
2.6% | 4.5% | |
9.0 | 9.4 | |
3 days ago | 7 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-three-fiber
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
drei
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figured out an outline shader, heres the code (raymarching)
the shader is here if you want it in vanilla https://github.com/pmndrs/drei/blob/master/src/core/Outlines.tsx though keep in mind it needs some additional work to support skeletons and instances, that's the code in the layout effect.
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Cannot render glb file in frontend, instead it showing a black image
the eco system gives you so much freedom, especially when it comes to properly align, display your models, and to make them look nice. there are dozens of components for staging, lighting, soft shadows, you would miss out on all of that https://github.com/pmndrs/drei
- MeshPortalMaterial component from Drei is magic
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Open Source Project Ideas for Three.js?
there are more pain points than can be enumerated. i think you should take a look here https://github.com/pmndrs/drei and pmndrs in general. also the eco system it has covered so far.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Best toolset for building a 3D Website?
Definitely ThreeJS and specifically React Three Fiber. React Three Fiber is an amazing wrapper around three that greatly reduces boilerplate. And because of how modular react is, the community has grown massively. With lots of helper components in the Drei library, and amazing examples in the author's Twitter. The Codesandbox is also a goldmine of example. And one of the best-produced courses by Bruno Simon to help you get started. He is the creator of this famous portfolio site.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
- How to achieve these controls?
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Library for orbit controls in React Native
what's the advantage of your version over this one by the developer who created react-three/fiber? https://github.com/pmndrs/drei/blob/master/src/core/OrbitControls.tsx I use the above by importing react-three/drei and it then works just like the one in your example
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
THREE.MeshLine - Mesh replacement for THREE.Line
threlte - A three.js component library for Svelte. [Moved to: https://github.com/threlte/threlte]
Next.js - The React Framework
react-three-arjs - AR.js with react-three-fiber
framer/motion - Open source, production-ready animation and gesture library for React
gltfjsx - 🎮 Turns GLTFs into JSX components
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
react-postprocessing - 📬 postprocessing for react-three-fiber
three.js - JavaScript 3D Library.
threejs-mesh-modifiers - A Three.js mesh morph modifier