raylib-zig
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib (by Not-Nik)
zgl
Zig OpenGL Wrapper (by ziglibs)
raylib-zig | zgl | |
---|---|---|
2 | 3 | |
378 | 344 | |
- | 4.4% | |
8.5 | 5.7 | |
about 23 hours ago | 5 days ago | |
C | Zig | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib-zig
Posts with mentions or reviews of raylib-zig.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-14.
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Zig Build System
There's also a project that generates automatic bindings for raylib:
https://github.com/Not-Nik/raylib-zig
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Missing debug symbols when compiling without -Dtarget
I'm using these bindings to link to raylib: https://github.com/Not-Nik/raylib-zig
zgl
Posts with mentions or reviews of zgl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-24.
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How do I pass strings to [*c]const [*c]const u8?😕
I want to load shader files using @embedFile(), and pass them to Zgl (https://github.com/ziglibs/zgl) .shaderSource(). That takes a [c]const [c]const u8, which is equivalent to a 2d array of u8.
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Example of using ZGL and mach-glfw?
I want to try using ZGL and mach-glfw and I just can't get it to work.
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How do I link static library?
...but I sort of don't know how do these things properly. Here's my main.zig file (please note that I'm also using zwl and zgl here)...
What are some alternatives?
When comparing raylib-zig and zgl you can also consider the following projects:
wren-zig - wren bindings for zig
zig-wlroots - [mirror] Zig bindings for wlroots
zig-args - Simple-to-use argument parser with struct-based config
ffmpeg - FFmpeg Zig package
microzig - Unified abstraction layer and HAL for several microcontrollers
zig-template - A starter template project for Gamercade in Zig.
libepoxy - Epoxy is a library for handling OpenGL function pointer management for you
mruby-zig - mruby bindings for zig
zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP
zig-xlsxwriter - A Zig library for writing files in the Excel 2007+ XLSX file format
ZWL - Zig Windowing Library