raylib-zig
ffmpeg
raylib-zig | ffmpeg | |
---|---|---|
2 | 4 | |
378 | 120 | |
- | - | |
8.5 | 9.9 | |
about 23 hours ago | 20 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib-zig
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Zig Build System
There's also a project that generates automatic bindings for raylib:
https://github.com/Not-Nik/raylib-zig
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Missing debug symbols when compiling without -Dtarget
I'm using these bindings to link to raylib: https://github.com/Not-Nik/raylib-zig
ffmpeg
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Odin Programming Language
And furthermore, C and C++ code can participate in the Zig package ecosystem. For example, here is ffmpeg packaged for consumption by a Zig project:
https://github.com/andrewrk/ffmpeg
Why not use a system package? Well, because the user's system might not have such a package. They might be on Windows, for example. Or their package might be out of date. [Or the system might have chosen sides in a nasty fork war](http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html).
So, while system packages are nice for end users, they might not always satisfy the needs of upstream application developers.
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Extend a C/C++ Project with Zig (2021)
It's a bit more nuanced than that, as detailed by AndyKelley (andrewrk@) on github[1].
As I understand it, C/C++ interop and support in the build system is not going away; instead it might be accomplished via a separately maintained clang package. (Aside: for an example of this kind of thing can work, see ffmpeg[2] converted to use the Zig build system which pulls in nasm[3] as a Zig package; presumably the clang solution would be a bit more integrated than that, but it serves to show that it can be done).
Zig will still support compilation using LLVM, but instead of directly linking to LLVM and using LLVM's IRBuilder API, it will directly output LLVM bitcode instead[4]. The build system will then handle linking this into an executable.
The idea seems to be to reduce dependencies of the main executable, while keeping the build system flexible enough that it does not impact existing use cases.
I'm not affiliated with the Zig project in anyway, so my understanding of this may be off. I'd recommend reading the GH issues and comments I've linked below to get a better idea of it.
[1]: https://github.com/ziglang/zig/issues/16270#issuecomment-161...
[2]: https://github.com/andrewrk/ffmpeg
[3]: https://github.com/andrewrk/nasm
[4]: https://github.com/ziglang/zig/issues/13265
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WebRTC support being added to FFmpeg
I am not entirely sure with were you are going with this comment but FYI here is an ffmpeg fork with the build system replaced with a "build.zig" file and the Zig build environment: https://github.com/andrewrk/ffmpeg
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Zig Build System
If you want to see a fun example of this build system in action, have a look at my ffmpeg fork which has the build system ported to zig build:
https://github.com/andrewrk/ffmpeg
Particularly interesting is the use of nasm as a package dependency, which is executed to compile many assembly files into object files, then linked into the ffmpeg static library.
I'm using this package in a work-in-progress reboot of Groove Basin (a music player server) in Zig:
https://github.com/andrewrk/groovebasin/tree/zig-pkg
Point being that if you want to collaborate on the music player project, you don't need to screw around with a million system dependencies, it's just `zig build` and you're off to the races - no matter whether you are using Windows, macOS, or Linux.
The zig build system is under heavy construction during this release cycle of Zig. I recommend to check it out at the end of May when Zig 0.11.0 is released, and a few more issues will be smoothed over. Of course, if you want to get your hands dirty and help work on a bleeding-edge build system & package manager, come on over and give master branch a try.
What are some alternatives?
wren-zig - wren bindings for zig
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
zig-wlroots - [mirror] Zig bindings for wlroots
str0m - A synchronous sans I/O WebRTC implementation in Rust.
zig-template - A starter template project for Gamercade in Zig.
go2rtc - Ultimate camera streaming application with support RTSP, RTMP, HTTP-FLV, WebRTC, MSE, HLS, MP4, MJPEG, HomeKit, FFmpeg, etc.
mruby-zig - mruby bindings for zig
broadcast-box - A broadcast, in a box.
zig-xlsxwriter - A Zig library for writing files in the Excel 2007+ XLSX file format
webrtc-echoes - Simple useful interoperability tests for WebRTC libraries. If you are a WebRTC library developer we'd love to include you!
zig-objcrt - Objective-C Runtime bindings for Zig
ffmpeg-webrtc - Support WebRTC(WHIP) for FFmpeg.