raylib-5k VS aaaaxy

Compare raylib-5k vs aaaaxy and see what are their differences.

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raylib-5k aaaaxy
5 5
22 203
- -
0.0 9.7
over 1 year ago 4 days ago
Go Go
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib-5k

Posts with mentions or reviews of raylib-5k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    A game made with it for raylib game jam along with the raylib bindings and other engine stuff: https://github.com/nikki93/raylib-5k
  • Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
    3 projects | news.ycombinator.com | 1 Dec 2022
    I do also really like Go for various reasons, and have been working on a Go -> C++ transpiler and associated ECS libs to make a personal game project with. I used it to make a game for Raylib game jam earlier this year too: https://github.com/nikki93/raylib-5k You can see what the development workflow looks like in this video (the ECS stuff also has an editor): https://www.youtube.com/watch?v=8He97Sl9iy0

    I'm trying to decide how much time I should devote to making this easier to set up / use by other people in the medium term, since it's just a side project for me. Might make a codespaces template so it's quick to get started.

  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    For the client I use a simple go -> c++ compiler I wrote and compile to wasm from that actually. It had zero overhead interfacing to / calls to C/C++ (including generics<->templates) since it's just generating that. Example web game made with that: https://github.com/nikki93/raylib-5k

    I think I've seen wasmtime before. If I needed to interface to any C/C++ things on the server I would probably just write in C/C++ (or Gx) yeah.

  • Generics can make your Go code slower
    6 projects | news.ycombinator.com | 30 Mar 2022
    Sweet! I've been using it for the same. Example game project (did it for a game jam): https://github.com/nikki93/raylib-5k -- in this case the Go gets transpiled to C++ and runs as WebAssembly too. Readme includes a link to play the game in the browser. game.gx.go and behaviors.gx.go kind of show the ECS style.
  • Packet Lost: A game (playable in browser!) made for Raylib jam using a Go-&gt;C++ transpiler and WebAssembly. GitHub repo link in comments!
    1 project | /r/golang | 1 Feb 2022
    GitHub repo: https://github.com/nikki93/raylib-5k

aaaaxy

Posts with mentions or reviews of aaaaxy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    > Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).

    Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.

    > I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.

    I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.

    When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:

    - The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned

    - The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order

    - There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.

    - The structure is not generic, but only uses `interface{}`

    - The structure lacks tests or have unreadable code made of 1-letter variables

    > I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it before—do it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?

    Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.

    > Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.

    I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.

    Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.

    In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.

    > If you don't care about unloading https://github.com/pkujhd/goloader

  • aaaaxy: A nonlinear 2D puzzle platformer taking place in impossible spaces.
    1 project | /r/gogamedev | 2 Nov 2023
  • Aaaaxy is a nonlinear 2D puzzle platformer taking place in impossible spaces
    1 project | news.ycombinator.com | 10 Sep 2022
  • ⟳ 1 apps added, 37 updated at f-droid.org
    9 projects | /r/FDroidUpdates | 26 Aug 2022
    AAAAXY (version 1.2.280+20220822.2294.9ff4b8b7): A nonlinear 2D puzzle platformer taking place in impossible spaces.

What are some alternatives?

When comparing raylib-5k and aaaaxy you can also consider the following projects:

donburi - Just another ECS library for Go/Ebitengine

osmdroid - OpenStreetMap-Tools for Android

goloader - load and run golang code at runtime.

chaofun-app - 炒饭( https://chao.fun/app )App工程

usbarmory - USB armory - The open source compact secure computer

app - Think fearlessly with end-to-end encrypted notes and files. For issues, visit https://standardnotes.com/forum or https://standardnotes.com/help.

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

fritter - A privacy-friendly Twitter frontend for mobile devices

airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

NewsBlur - NewsBlur is a personal news reader that brings people together to talk about the world. A new sound of an old instrument.

proposal - Go Project Design Documents