raygui
NanoGUI
raygui | NanoGUI | |
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30 | 9 | |
2,982 | 4,532 | |
- | - | |
8.9 | 0.0 | |
12 days ago | about 1 year ago | |
C | C++ | |
zlib License | GNU General Public License v3.0 or later |
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raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
NanoGUI
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
NanoGUI
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What is the fastest and easiest way to do GUI?
With 2.5 days you probably don't want anything that requires much setup, so Qt is probably a non-starter. You could try this one: https://github.com/wjakob/nanogui, the examples are not the platonic ideal of modern C++ programming, but that also means you don't need much mastery of the language to hammer a program until it has a GUI.
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Ask HN: What was better in the golden age of tech (a.k.a. the grumpy thread)
I've dipped my toes into GUI development just enough to know you can have "simple," or you can have "native," but not both. There are smaller projects like nanogui[0] and microgui[1] out there, but of course they're only as small as they are because they don't use native widgets.
[0]https://github.com/wjakob/nanogui/tree/master/src
[1]https://github.com/ryankurte/micro-gui
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NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
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C++ dev having trouble finding what ui toolkit to use for pet project
### [NanoGUI](https://github.com/wjakob/nanogui)
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In search of a simple GUI library for C/C++
I have only played with this briefly, but after the initial setup NanoGUI seemed pretty intuitive https://github.com/wjakob/nanogui
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Can I sell the application commercially or sell it to another company, if I'm using the open source version of QT?
There's GTK which is all LGPL (ok to dynamic link to) and things like nanogui which is BSD (just attribution).
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Nuklear: A cross-platform GUI library in C
Wondering if this was inspired by Wenzel Jakob's nanogui [0] by any chance. (cz that's what I wanted to do, rewrite nanogui in C, so I don't have to rely on a C++ compiler).
[0] https://github.com/wjakob/nanogui
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
raylib-cpp - C++ Object Oriented Wrapper for raylib
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
raylib - A simple and easy-to-use library to enjoy videogames programming
nana - a modern C++ GUI library
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
wxWidgets - Cross-Platform C++ GUI Library
nappgui - Cross-Platform C SDK (precompiled)
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.