ray_engine
bpxe
Our great sponsors
ray_engine | bpxe | |
---|---|---|
6 | 1 | |
25 | 38 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 3 years ago | |
Go | Go | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ray_engine
- Ray_Engine: A toy raycasting engine in Go + Ebiten
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Daily General Discussion - January 25, 2022
Beside, I love programming too ! I made a few improvements to my 2D to 3D toy raycaster see here and I am working on another program to make procedurally generated terrain.
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Bitshifting question
Program code : https://github.com/Myu-Unix/ray_engine
- [Fluff] A 3D raycasting engine in Golang + Ebiten
- Summer project : A 3D raytracer in Golang + Ebiten
bpxe
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Open invitation for paid Go code reviews
Learn more here: https://github.com/bpxe/bpxe/blob/master/CODEREVIEWS.md
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100-days-of-code - Fork this template for the 100 days journal - to keep yourself accountable (multiple languages available)
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