rawaccel
QuakePatches
rawaccel | QuakePatches | |
---|---|---|
142 | 7 | |
1,384 | 15 | |
- | - | |
7.1 | 0.0 | |
about 1 month ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rawaccel
- Is 800 DPI enough to run 2000 polling rate?
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Is there a way to modify horizontal sensitivity in a Kensington trackball?
This might help you out https://github.com/a1xd/rawaccel
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Good Mouse Acceleration
Raw Accel is hands down the gold standard of mouse acceleration. If it's possible to just drag and drop it directly into Steam Input, that's pretty much exactly what I would want. Either way, I'll go ahead and explain the reasons why I like Raw Accel by sharing my observations about accel after using it for so long.
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Help with m_pitch console command
First i will make a couple of corrections to your previous post: 1. Most players will find it easier to recoil with edpi above 800 up to a certain point since most grips generate friction against the mousepad 2. If you have the right setup (good mousepad, good mouse, mouse feet and arm sleeve) your edpi range will go up, so you can go from controlling between 700-1000 to 400-1600 (as long as you understand what friction you need) About your problem: 1. You could use raw accel (although idk if its bannable by faciet, so post on their reddit). 2. You could do the math to get the right ratio by increasing the edpi of your vertical axis with the correct m_yaw. 3. Buy a mousepad with higher vertical speed or an arm sleeve to reduce friction. 4. Buy a razer mouse or one that has the option to change the axis sensitivity. 5. Search for some software in r/MouseReview
- Mouse Moves Sideways
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Just picked up a Logitech TrackMan Marble FX
I use old trackballs such as this one with RawAccel on Windows. Tweaked the libinput acceleration settings on Linux. Haven't tried on OSX.
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My Mouse Sensitivity Permanently Changed?
Remember that Raw Accel is open source, so anyone is free to point out where Raw Accel would change other mouse drivers or affect any changes once uninstalled. https://github.com/a1xd/rawaccel/tree/master/common
- Do you control recoil with your arm or wrist?
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every seen someone play counter strike without using fingers?
I don't know if it would help, but RawAccel lets you make a custom setup for mouse acceleration. It requires a good amount of fiddling and adjustment, but it might be able to help you move your crosshair farther while still using a small area on your mousepad.
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Searching for a mouse software
I don't know why you're asking in r/piracy but RawAccel what you're asking for
QuakePatches
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ways to increase sensitivity beyond 10 in quake remake?
QuakePatches can patch the game to allow higher sensitivity up to 30
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Any way to change the viewmodel fov in the quake remaster?
However, if you're on PC, QuakePatches can patch your game executable to restore the old behavior of FOV also changing the viewmodel fov.
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Is there any way to get rid of the 72 fps update rate in Quake Remastered?
If you're a programmer and still curious the source code is on github and the info for the "cl_engineHZ" patch is here: https://github.com/jpiolho/QuakePatches/blob/master/QuakePatches/Patches/settings_engineHZOverride.json
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Are the multiplayer lobbys modded on console?
One thing to note is these mods are run from the PC version, with cross-play enabled. Enabling lobbies of more than 8 players (among other tweaks) requires patching the PC game executable. I don't believe the console versions are patchable as of yet.
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QuakePatches 1.5.0 released - Re-coupling weapon viewmodel fov patch added
Download here
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Weapons view models(Dont upvote)
I just released QuakePatches 1.5.0 which contains a patch that removes the static FOV from the weapon view model. You can find it here: https://github.com/jpiolho/QuakePatches
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QuakePatch: Quake Enhanced mod patching tool plus some mods I made
You can download the tool here along with the mods: QuakePatches Releases You need .NET Core 5.0 in order to run. Windows release only, but should be compilable for Linux / Mac. To install just extract the zip to a folder (or /rerelease) folder, then drag & drop the quake executable into it or alternatively if you extracted it in the /rerelease, just run it.
What are some alternatives?
InterAccel - QuakeLive style mouse acceleration across your entire OS and any game
QSS-M - QSS-M, a port of ID Software's original Quake, evolved from Quake 1.09 to Fitzquake, Quakespasm, Quakespasm Spiked, and now Quakespasm Spiked Multiplayer. NetQuake competitive multiplayer clients began with ProQuake, progressed to Qrack or Mark V, and arrived at QSS-M, thanks to voluntary contributions
InvertMouse - Adds the ability to invert the mouse Y-axis in games
qmk_distro_msys - A Windows one-click installer for the QMK CLI
trackball - Code for a trackball I'm building from scratch
Apex-Legends-Config-And-Tweaks - This config provides great visual and high fps with low latency [GET https://api.github.com/repos/Natram1zh/Apex-Legends-Config-And-Tweaks: 403 - Repository access blocked]
leetmouse-gui - Simple GUI for leetmouse (https://github.com/systemofapwne/leetmouse)
hid-remapper - USB input remapping dongle
mousedriver - A fork of the Linux mouse driver with acceleration