Is there any way to get rid of the 72 fps update rate in Quake Remastered?

This page summarizes the projects mentioned and recommended in the original post on /r/quake

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • QSS-M

    QSS-M, a port of ID Software's original Quake, evolved from Quake 1.09 to Fitzquake, Quakespasm, Quakespasm Spiked, and now Quakespasm Spiked Multiplayer. NetQuake competitive multiplayer clients began with ProQuake, progressed to Qrack or Mark V, and arrived at QSS-M, thanks to voluntary contributions

  • QuakePatches

    A tool to apply binary patches to Quake Enhanced

  • If you're a programmer and still curious the source code is on github and the info for the "cl_engineHZ" patch is here: https://github.com/jpiolho/QuakePatches/blob/master/QuakePatches/Patches/settings_engineHZOverride.json

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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