raui
stretch
raui | stretch | |
---|---|---|
10 | 5 | |
393 | 1,968 | |
0.3% | 0.7% | |
8.6 | 0.0 | |
4 months ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raui
-
Bevy 0.6
I've seen PsichiX experimenting with this in RAUI! I'd start there :)
-
Written in Rust wishlist?
I've been wanting to try RAUI for replacing imgui as my UI system, but it has no renderer for wgpu.
-
What's the state of UI as far as game development is concerned?
Check out RAUI (Renderer Agnostic User Interface), it's a UI framework that doesn't care about what renderer you use, meaning that you can provide any renderer you want
-
https://np.reddit.com/r/rust/comments/n459cg/raui_nothing_happened_here_please_scroll_down/gwtk9xa/
demo: https://github.com/PsichiX/raui/tree/master/demos/todo-app
-
RAUI - Nothing happened here, please scroll down
repository: https://github.com/PsichiX/raui
- Oxygengine + RAUI integration
- Is it a bird or a plane? Nah, it's just in-game RAUI test
- Working on themed Material Library components for RAUI
stretch
-
A "lawful" framework for styling/formatting UIs?
The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
-
Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
-
Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
-
React Native Team AUA - Thursday Oct. 14, 9am PT
Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
-
Rust GUI Infrastructure
https://github.com/vislyhq/stretch exists, I don’t know how well it would do at all this.
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
react-native-skia - High-performance React Native Graphics using Skia
winit - Window handling library in pure Rust
react-native-skia - Cross platform React Native solution to draw graphics based on Skia
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
bevy-website - The source files for the official Bevy website
metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
yoga - Yoga is an embeddable layout engine targeting web standards.