rasterio
gdal
rasterio | gdal | |
---|---|---|
6 | 44 | |
2,140 | 4,498 | |
0.8% | 1.7% | |
8.6 | 10.0 | |
7 days ago | 6 days ago | |
Python | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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rasterio
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
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Python: How to save NumPy 2d-array to an asc-file so that it can be opened in ArcGIS Pro?
You're missing transform headers etc, you can write it out with GDAL but rasterio is generally easier to use than the Python GDAL bindings, here's an example.
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How to convert (geo?)tifs into something I can query with geocoordinates (PostgreSQL?) ?
Out of curiosity, what's stopping you from keeping the data in GTiff and just sampling from them with coordinates? Lots of free software lets you do that easily (e.g. QGIS, rasterio if you use Python etc). Am I not seeing something here?
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Library Writing Realizations
> X. People will not read the docs.
> Docs are almost useless. Nobody reads them.
> They'll read a one page quick start, and then they want to just start digging in writing code.
> Keep the intros very minimal and very focused on getting things working.
I, for one, read the docs. May fortune smile on those who put effort into https://rasterio.readthedocs.io/
They are terse, but enough breadcrumbs to fumble my way to a working input for gdal_proximity.py
Possibly I'm not a representative sample, but one of my mantras at the office is "If you ain't doc'in', you ain't rockin'."
(Though we are only doing ransom note wiki pages, not library documentation.)
If the package doesn't have shiny Sphynx docs, at least afford us a few cryptic utterances in the source code.
- How do I open .vrt file to see content of the file in python?
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Better alternative to gdal_translate [cross posted with r/QGIS]
Looks like rio (Rasterio CLI) also uses gdal libraries. https://github.com/rasterio/rasterio/blob/master/rasterio/rio/clip.py
gdal
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Building a Dynamic Tile Server Using Cloud Optimized GeoTIFF(COG) with TiTiler
TiTiler is a dynamic tile server built on FastAPI and Rasterio/GDAL. Its main features include support for Cloud Optimized GeoTIFF(COG), multiple projection methods, various output formats (JPEG, JP2, PNG, WEBP, GTIFF, NumpyTile), WMTS, and virtual mosaic. It also provides Lambda and ECS deployment environments using AWS CDK.
- Protomaps – A free and open source map of the world
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Company decided to move away from AutoCAD to something cheaper...
GDAL is the real heart, the python aspect is mostly wrappers around that I'm fairly sure. I love python for the record, the only reason I bring it up, is cause python haters accuse it of being slow, but QGIS drops down to C++ when speed is necessary, like most modern packages do.
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gdal 0.15 is out!
gdal 0.15 (repo, docs), a set of Rust bindings for the GDAL library, used for access to geo-spatial data formats, is now out!
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What's missing from C# in Godot 4?
GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.
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12 Open Source GIS Software
Access: GDAL
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Not sure if I'm ready to make the jump from Unity yet.
As an example we use GDAL heavily through its C# binds. We do all the additional data processing, that isn't done by the C++ GDAL, in C#. The final results are both Data (held in memory or temp exported to a file), and a normalized Raster Texture that we can display on a TextureRect. Most of the C# data processing scripts aren't even Inheriting from any Godot Class.
- gdal v3.6.3 released
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What data structure should I use for reading data from a .shp file?
I think this would be the best way to handle this. GDAL is what you should look into for this project.
- GDAL v3.6.2 released
What are some alternatives?
titiler - Build your own Raster dynamic map tile services
geos - Geometry Engine, Open Source
earthpy - A package built to support working with spatial data using open source python
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
x3-rust - X3 Lossless Audio Compression for Rust
wxee - A Python interface between Earth Engine and xarray for processing time series data
tilemaker - Make OpenStreetMap vector tiles without the stack
flood-sim - This repo simulates water flooding.
Apache Camel - Apache Camel is an open source integration framework that empowers you to quickly and easily integrate various systems consuming or producing data.
awesome-spectral-indices - A ready-to-use curated list of Spectral Indices for Remote Sensing applications.
openmaptiles - OpenMapTiles Vector Tile Schema Implementation