rasterific-svg
Limited svg renderer based on Rasterific (by Twinside)
gloss
Painless 2D vector graphics, animations and simulations. (by benl23x5)
rasterific-svg | gloss | |
---|---|---|
- | 5 | |
14 | 392 | |
- | - | |
3.2 | 0.0 | |
10 months ago | over 1 year ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rasterific-svg
Posts with mentions or reviews of rasterific-svg.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning rasterific-svg yet.
Tracking mentions began in Dec 2020.
gloss
Posts with mentions or reviews of gloss.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-18.
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About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
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Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
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Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
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Using gloss on Windows
This question is in the gloss FAQ:
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Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
What are some alternatives?
When comparing rasterific-svg and gloss you can also consider the following projects:
diagrams-svg - An SVG backend for diagrams
OpenGL - Haskell bindings to OpenGL
clay - A CSS preprocessor as embedded Haskell.
nanovg - NanoVG Haskell bindings
diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)
GLUT - Haskell bindings to GLUT
fltkhs - Haskell bindings to FLTK GUI toolkit.
brick - A declarative Unix terminal UI library written in Haskell
friday - Fast image IO and transformations.
Rasterific - A drawing engine in Haskell
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
pcf-font - PCF font parsing and rendering library.