rmm VS Heap-Layers

Compare rmm vs Heap-Layers and see what are their differences.

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rmm Heap-Layers
1 2
425 369
3.1% -
8.9 4.0
3 days ago 12 days ago
C++ C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rmm

Posts with mentions or reviews of rmm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-09.

Heap-Layers

Posts with mentions or reviews of Heap-Layers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.

What are some alternatives?

When comparing rmm and Heap-Layers you can also consider the following projects:

cudf - cuDF - GPU DataFrame Library

Hoard - The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.

cugraph - cuGraph - RAPIDS Graph Analytics Library

PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

Mesh - A memory allocator that automatically reduces the memory footprint of C/C++ applications.

memorymanager - A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.

memory-allocators - Custom memory allocators in C++ to improve the performance of dynamic memory allocation

EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

tuninglib - A C++ Class and Template Library for Performance Critical Applications

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

BinarySearchTreeExercises - Practicing with Binary Search Trees