rmm
Heap-Layers
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rmm | Heap-Layers | |
---|---|---|
1 | 2 | |
425 | 369 | |
3.1% | - | |
8.9 | 4.0 | |
3 days ago | 12 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rmm
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WSL2 CUDA/CUDF issue : Unable to establish a shared memory space between system and Vram
Specific issue: I am trying to use the RAPIDS/CUDF memory manager: https://github.com/rapidsai/rmm
Heap-Layers
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How does one learn low latency programming?
I start with Heap-Layers by the UMass Plasma group. They've even built allocators on top of this which are worth considering.
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What are the hallmarks of well written and high quality C++ code?
Example high quality library: Heap Layers https://github.com/emeryberger/Heap-Layers
What are some alternatives?
cudf - cuDF - GPU DataFrame Library
Hoard - The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.
cugraph - cuGraph - RAPIDS Graph Analytics Library
PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
Mesh - A memory allocator that automatically reduces the memory footprint of C/C++ applications.
memorymanager - A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.
memory-allocators - Custom memory allocators in C++ to improve the performance of dynamic memory allocation
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
tuninglib - A C++ Class and Template Library for Performance Critical Applications
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
BinarySearchTreeExercises - Practicing with Binary Search Trees