fmm
A portable CLI tool for managing your Factorio mods. (by raiguard)
FactorioSumnekoLuaPlugin
A plugin for the sumneko.lua vscode extension to help with factorio related syntax and intelisense. (by JanSharp)
fmm | FactorioSumnekoLuaPlugin | |
---|---|---|
2 | 1 | |
4 | 9 | |
- | - | |
9.4 | 0.0 | |
about 2 years ago | over 1 year ago | |
Rust | Lua | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fmm
Posts with mentions or reviews of fmm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-12.
-
Install EXACT modlist from save file
If you're familiar with command line tools you can use https://github.com/raiguard/fmm
-
I'm planning a project - a Factorio modding IDE. Any thoughts?
The "configuration manager" is not even needed if one simply keeps a standalone copy of the game for mod development (I actually keep three standalone copies for testing mods in multiplayer). Managing mods can be facilitated with the mod debugger's vscode tasks, or with a standalone program.
FactorioSumnekoLuaPlugin
Posts with mentions or reviews of FactorioSumnekoLuaPlugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-07.
-
I'm planning a project - a Factorio modding IDE. Any thoughts?
Code editor, intellisense, and debugger are already solved problems, with the Mod debugger, a Lua language server, and JanSharp's language server plugin. This works with cross-mod requires and remote interfaces, and generating Lua typedefs for the runtime documentation can be done with the debugger extension. Additionally, using a generic LSP solution allows one to use whatever code editor they wish (i.e. I use Kakoune as much as possible for everything).
What are some alternatives?
When comparing fmm and FactorioSumnekoLuaPlugin you can also consider the following projects:
language-server-protocol - Defines a common protocol for language servers.
lua-language-server - A language server that offers Lua language support - programmed in Lua
factorio-mod-updater - Python script to update mods on a dedicated factorio server
FactorioScenarioMultiplayerSpawn - A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
factorio-movie-maker - Fork of the original factorio-movie-maker, updated to version 1.1.57
fmm vs language-server-protocol
FactorioSumnekoLuaPlugin vs lua-language-server
fmm vs factorio-mod-updater
FactorioSumnekoLuaPlugin vs FactorioScenarioMultiplayerSpawn
fmm vs lua-language-server
FactorioSumnekoLuaPlugin vs language-server-protocol
FactorioSumnekoLuaPlugin vs factorio-example-mod
FactorioSumnekoLuaPlugin vs factorio-movie-maker