I'm planning a project - a Factorio modding IDE. Any thoughts?

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  • fmm

    Discontinued A portable CLI tool for managing your Factorio mods. (by raiguard)

  • The "configuration manager" is not even needed if one simply keeps a standalone copy of the game for mod development (I actually keep three standalone copies for testing mods in multiplayer). Managing mods can be facilitated with the mod debugger's vscode tasks, or with a standalone program.

  • language-server-protocol

    Defines a common protocol for language servers.

  • Code editor, intellisense, and debugger are already solved problems, with the Mod debugger, a Lua language server, and JanSharp's language server plugin. This works with cross-mod requires and remote interfaces, and generating Lua typedefs for the runtime documentation can be done with the debugger extension. Additionally, using a generic LSP solution allows one to use whatever code editor they wish (i.e. I use Kakoune as much as possible for everything).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • lua-language-server

    A language server that offers Lua language support - programmed in Lua

  • Code editor, intellisense, and debugger are already solved problems, with the Mod debugger, a Lua language server, and JanSharp's language server plugin. This works with cross-mod requires and remote interfaces, and generating Lua typedefs for the runtime documentation can be done with the debugger extension. Additionally, using a generic LSP solution allows one to use whatever code editor they wish (i.e. I use Kakoune as much as possible for everything).

  • FactorioSumnekoLuaPlugin

    A plugin for the sumneko.lua vscode extension to help with factorio related syntax and intelisense.

  • Code editor, intellisense, and debugger are already solved problems, with the Mod debugger, a Lua language server, and JanSharp's language server plugin. This works with cross-mod requires and remote interfaces, and generating Lua typedefs for the runtime documentation can be done with the debugger extension. Additionally, using a generic LSP solution allows one to use whatever code editor they wish (i.e. I use Kakoune as much as possible for everything).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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