radegast
Lightweight client for connecting to Second Life and OpenSim based virtual worlds (by cinderblocks)
PumkinsAvatarTools
A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks. (by rurre)
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radegast | PumkinsAvatarTools | |
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7 | 14 | |
60 | 697 | |
- | - | |
3.5 | 6.9 | |
3 months ago | about 2 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
radegast
Posts with mentions or reviews of radegast.
We have used some of these posts to build our list of alternatives
and similar projects.
- Question is there a way to keep my avatar online while I log off?
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Is it possible to make a dance troupe with my main and my alt accounts?
With the free radegast text-based viewer you can log in many avatars on a single machine without hogging up graphical resources. You can even set them to auto-sit on your dance device when they log in. With some batch file editing you can log on several at a single click.
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Any way to get radegast to work correctly with Wine on linux?
Download the tbz from https://github.com/cinderblocks/radegast/releases
- Official Home of Radegast Life Viewer!
- Accessibility for vision impaired?
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SL Text Viewer?
All of the download links from their site, link to files hosted on github, which you can find here: https://github.com/cinderblocks/radegast/releases/
- GitHub - cinderblocks/radegast: Lightweight client for connecting to Second Life and OpenSim based virtual worlds
PumkinsAvatarTools
Posts with mentions or reviews of PumkinsAvatarTools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)