racing-game
folio-2019
Our great sponsors
racing-game | folio-2019 | |
---|---|---|
19 | 1 | |
2,094 | 4,157 | |
0.0% | - | |
0.0 | 0.0 | |
about 1 year ago | 3 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
racing-game
-
Low poly smoke effect
this is how i did it in racing game: https://github.com/pmndrs/racing-game/blob/main/src/effects/Dust.tsx both the dust and the skid marks are instances, this should be fairly fast.
-
Show HN: I made a site where you can travel in space in the browser
The racing game works on desktop Firefox on Ubuntu. Kind of. I get only jumpy spinning random frames once the car starts. Maybe it's https://github.com/pmndrs/racing-game/issues/152
The space travel site works on desktop Firefox but I can only click and drag. I didn't find any way to zoom. Basically I'm stuck on the objects I can see: Earth, Moon and Mars. But I didn't even looked for help in the other comments. Got work to do now.
Thanks for answering :-)
-
A casual, scenic, procedurally-generated driving game I've been building - slowroads.io
beautiful! i love the looks and the physics feel great! you made your own engine for this? i've tried to make a mini racing game for fun once but physics (using cannon though) were the hardest part, it never felt as natural as this.
-
Drive a Tesla Cybertruck or literally any car on your browser with Threejs
The open sourced racing game developed by Poimandres and other contributors on Github. The game features a 3D car in a track, and the user is supposed to reach the end of the track by driving the car to the end of the track as soon as possible. This project uses Cannon-ES, a physics library which is a fork of the original CannonJS by Stefan Hedman, currently being developed in house by the developers and other contributors of Poimandres.
-
Why people have different opinions on React.js?
https://github.com/pmndrs/zustand#transient-updates-for-often-occuring-state-changes you can do something like this in redux, too, but you can't select state in that case. i use zustand in games even, for instance https://github.com/pmndrs/racing-game the usual problems where react interferes with performance do no apply here.
-
[AskJS] Is it bad to make JavaScript games?
racing game https://github.com/pmndrs/racing-game
-
CrookTown - Working on a GTA style game with Threejs/Cannonjs, you can tune cars, get chased by cops, shoot weapons, fly planes/helis, still in very early development, if anyone would like to follow the development you can join here: https://discord.gg/juYbPmmwzg or http://crook.town/ :) <3
there's a similar project that's open source and desperately looking for contributors: https://github.com/pmndrs/racing-game :-)
- Racing Game in ClojureScript
- Open source racing game in React, developed by everyone willing
-
๐งข Stefan's Web Weekly #22
pmndrs/racing-game โ An open source racing game developed by everyone willing.
folio-2019
-
Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Everybody hates going through the docs, well at least most of the developers I know do hate reading docs quite a lot, but threejs, although it is very popular and the community using it is constantly growing, there is not much information on how to build certain things online, unless you're figuring out things by yourself. I had to go through that painful journey of trying to figure out, how to get a raycast vehicle up and running on my browser. There's a course by Nik Lever on how to create a 3D car racing game with threejs and cannonjs. I almost got to a point where I was about to buy his course, which I am sure is excellent, but again it's not free. After going through the docs a little bit more harder and with the help of Poimandres' developers on Discord and going through Bruno's code for his portfolio, I finally figured out how to get a raycast vehicle up and running on my browser. Boy did it feel good, but it took a lot of effort since the docs aren't that helpful, and the best way to get something working on your computer is to basically play with a project which is already built using the same technology you're trying to implement and trying to reproduce it for your project.
What are some alternatives?
uncharted - Visualization of our solar neighborhood using three.js
JSZip - Create, read and edit .zip files with Javascript
racing-game-cljs - A 3D racing game built with ClojureScript, React and ThreeJS
cannon-es - ๐ฃ A lightweight 3D physics engine written in JavaScript.
stats.js - JavaScript Performance Monitor
react-three-fiber - ๐จ๐ญ A React renderer for Three.js
reactanoid
babel-sublime - Syntax definitions for ES6 JavaScript with React JSX extensions.
guify - A simple GUI for inspecting and changing JavaScript variables
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!