racing-game
cannon-es
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racing-game | cannon-es | |
---|---|---|
19 | 8 | |
2,094 | 1,676 | |
0.0% | 2.5% | |
0.0 | 4.2 | |
about 1 year ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
racing-game
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Low poly smoke effect
this is how i did it in racing game: https://github.com/pmndrs/racing-game/blob/main/src/effects/Dust.tsx both the dust and the skid marks are instances, this should be fairly fast.
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Show HN: I made a site where you can travel in space in the browser
The racing game works on desktop Firefox on Ubuntu. Kind of. I get only jumpy spinning random frames once the car starts. Maybe it's https://github.com/pmndrs/racing-game/issues/152
The space travel site works on desktop Firefox but I can only click and drag. I didn't find any way to zoom. Basically I'm stuck on the objects I can see: Earth, Moon and Mars. But I didn't even looked for help in the other comments. Got work to do now.
Thanks for answering :-)
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A casual, scenic, procedurally-generated driving game I've been building - slowroads.io
beautiful! i love the looks and the physics feel great! you made your own engine for this? i've tried to make a mini racing game for fun once but physics (using cannon though) were the hardest part, it never felt as natural as this.
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
The open sourced racing game developed by Poimandres and other contributors on Github. The game features a 3D car in a track, and the user is supposed to reach the end of the track by driving the car to the end of the track as soon as possible. This project uses Cannon-ES, a physics library which is a fork of the original CannonJS by Stefan Hedman, currently being developed in house by the developers and other contributors of Poimandres.
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Why people have different opinions on React.js?
https://github.com/pmndrs/zustand#transient-updates-for-often-occuring-state-changes you can do something like this in redux, too, but you can't select state in that case. i use zustand in games even, for instance https://github.com/pmndrs/racing-game the usual problems where react interferes with performance do no apply here.
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[AskJS] Is it bad to make JavaScript games?
racing game https://github.com/pmndrs/racing-game
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CrookTown - Working on a GTA style game with Threejs/Cannonjs, you can tune cars, get chased by cops, shoot weapons, fly planes/helis, still in very early development, if anyone would like to follow the development you can join here: https://discord.gg/juYbPmmwzg or http://crook.town/ :) <3
there's a similar project that's open source and desperately looking for contributors: https://github.com/pmndrs/racing-game :-)
- Racing Game in ClojureScript
- Open source racing game in React, developed by everyone willing
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๐งข Stefan's Web Weekly #22
pmndrs/racing-game โ An open source racing game developed by everyone willing.
cannon-es
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Help with chase camera
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
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Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
cannon.js hasn't been maintained for 7-8 years, the project lives on here https://github.com/pmndrs/cannon-es you import it like so
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Cannon-ES - 3D physics engine
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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Learn Three.js + Cannon.js while building a 3D game with physics (FREE course)
This was the post I was remembering, see repo here: https://github.com/pmndrs/cannon-es
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[AskJS] What is your favorite JavaScript physics library?
btw canon has been abandoned for years. it continues to receive support on here: https://github.com/pmndrs/cannon-es which next to bug fixes also gives it types and esm/tree-shaking.
What are some alternatives?
uncharted - Visualization of our solar neighborhood using three.js
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
racing-game-cljs - A 3D racing game built with ClojureScript, React and ThreeJS
use-cannon - ๐๐ฃ physics based hooks for @react-three/fiber
folio-2019
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
react-three-fiber - ๐จ๐ญ A React renderer for Three.js
cannon-es-debugger - Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
reactanoid
babel-sublime - Syntax definitions for ES6 JavaScript with React JSX extensions.
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!