racing-game
babel-sublime
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racing-game | babel-sublime | |
---|---|---|
19 | 145 | |
2,094 | 3,256 | |
0.0% | -0.1% | |
0.0 | 1.5 | |
about 1 year ago | 12 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
racing-game
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Low poly smoke effect
this is how i did it in racing game: https://github.com/pmndrs/racing-game/blob/main/src/effects/Dust.tsx both the dust and the skid marks are instances, this should be fairly fast.
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Show HN: I made a site where you can travel in space in the browser
The racing game works on desktop Firefox on Ubuntu. Kind of. I get only jumpy spinning random frames once the car starts. Maybe it's https://github.com/pmndrs/racing-game/issues/152
The space travel site works on desktop Firefox but I can only click and drag. I didn't find any way to zoom. Basically I'm stuck on the objects I can see: Earth, Moon and Mars. But I didn't even looked for help in the other comments. Got work to do now.
Thanks for answering :-)
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A casual, scenic, procedurally-generated driving game I've been building - slowroads.io
beautiful! i love the looks and the physics feel great! you made your own engine for this? i've tried to make a mini racing game for fun once but physics (using cannon though) were the hardest part, it never felt as natural as this.
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
The open sourced racing game developed by Poimandres and other contributors on Github. The game features a 3D car in a track, and the user is supposed to reach the end of the track by driving the car to the end of the track as soon as possible. This project uses Cannon-ES, a physics library which is a fork of the original CannonJS by Stefan Hedman, currently being developed in house by the developers and other contributors of Poimandres.
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Why people have different opinions on React.js?
https://github.com/pmndrs/zustand#transient-updates-for-often-occuring-state-changes you can do something like this in redux, too, but you can't select state in that case. i use zustand in games even, for instance https://github.com/pmndrs/racing-game the usual problems where react interferes with performance do no apply here.
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[AskJS] Is it bad to make JavaScript games?
racing game https://github.com/pmndrs/racing-game
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CrookTown - Working on a GTA style game with Threejs/Cannonjs, you can tune cars, get chased by cops, shoot weapons, fly planes/helis, still in very early development, if anyone would like to follow the development you can join here: https://discord.gg/juYbPmmwzg or http://crook.town/ :) <3
there's a similar project that's open source and desperately looking for contributors: https://github.com/pmndrs/racing-game :-)
- Racing Game in ClojureScript
- Open source racing game in React, developed by everyone willing
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π§’ Stefan's Web Weekly #22
pmndrs/racing-game β An open source racing game developed by everyone willing.
babel-sublime
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What is an Abstract Syntax Tree in Programming?
GitHub | Website
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How, and why, you should add JavaScript linting to your project. With ESLint and Gulp
Some of the most popular JavaScript linting tools are ESLint, JSHint, JSLint and JSCS. We're going to be using ESLint. Itβs very flexible, easy to use and has the best ES6 support, which will be helpful if we introduce more modern JavaScript (that will be transpiled for older browsers using https://babeljs.io/). All rules for ESLint can be found here: https://eslint.org/docs/rules/.
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What is Server Side Rendering (SSR) and Static Site Generation (SSG)?
This simply extends the existing build process that many front-end frameworks have. After Babel's done with its transpilation, it merely executes code to compile your initial screen into static HTML and CSS. This isn't entirely dissimilar from how SSR hydrates your initial screen, but it's done at compile-time, not at request time.
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Storybook 8 Beta
First, we switched the default compiler for new projects from Babel to SWC (Speedy Web Compiler). SWC is dramatically faster than Babel and requires zero configuration. Weβll continue to support Babel in any project currently using it.
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Nuxt vs Next: Which JavaScript Framework Suits Your Next Project?
Nuxt.js is an open-source JavaScript framework built on Vue.js, Node.js, Vite, and Babel.js used for creating fast, cutting-edge applications. Nuxt.js possesses similar features to Next.js, with the major difference being the web framework it is compatible with. Next.js is a React framework whereas Nuxt.js is a Vue framework.
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Abstract Syntax Trees and Practical Applications in JavaScript
Disclaimer: If you've already developed Babel or ESLint plugins, this article may not be as beneficial for you, as you're likely already familiar with the majority of the content covered here.
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How To Choose the Best Static Site Generator and Deploy it to Kinsta for Free
Preprocessors: SSGs leverage preprocessors to streamline the development process. Preprocessors like SASS for CSS or Babel for JavaScript offer additional features and simplify code development.
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Learn Next.js Server Side Rendering by building your own implementation
To transpile our code, we will use Babel - a JavaScript compiler, that will generate files Node.js is happy with, and Webpack - a JavaScript bundler, that will bundle our code and automate the compilation step.
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My prepared repositories for hacktoberfest 23 - any contributions are welcomed π
Can be used with promises, Node-style callbacks, ES6 generators and async/await (using Babel).
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The Ascent of Node.js: How a runtime changed the Web
Growth in Tooling: Tools like Babel allowed developers to use the latest JavaScript features without waiting for Node.js support, while Webpack streamlined bundling and module loading.
What are some alternatives?
uncharted - Visualization of our solar neighborhood using three.js
v8.dev - The source code of v8.dev, the official website of the V8 project.
racing-game-cljs - A 3D racing game built with ClojureScript, React and ThreeJS
prettier - Prettier is an opinionated code formatter.
cannon-es - π£ A lightweight 3D physics engine written in JavaScript.
vim-react-snippets - Useful snippets for developing in React (Javascript and Typescript)
folio-2019
webpack - A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
react-three-fiber - π¨π A React renderer for Three.js
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
reactanoid
vue-template-babel-compiler-nuxt-project - vue-template-babel-compiler(https://github.com/JuniorTour/vue-template-babel-compiler) DEMO project for nuxt.js