ra2
CnC_Remastered_Collection
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ra2 | CnC_Remastered_Collection | |
---|---|---|
6 | 22 | |
943 | 18,058 | |
1.0% | 4.9% | |
2.6 | 0.0 | |
10 months ago | over 1 year ago | |
C# | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ra2
- OpenRA stable release 20230225 is now available.
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Command and Conquer: Red Alert 2 on M1 MBP
OpenRA may be an option. It's an open source engine for older Westwood games, and it officially supports RA1, Tiberian Dawn (C&C 1) and Dune 2000. There's also a RA2 "mod" (in OpenRA parlance, a mod is a game).
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Let's hear it for the retro PC gaming Steam Deck users.
OpenRA, an open source recreation of the Red Alert engine, should support it. It's experimental but it worked well enough when I tried it years ago.
- RA2 on Linux
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[Stram] Command and Conquer Remastered Collection ($9.99 / 50% Off)
There is a RA2 mod for OpenRA out there (and I have not tried this, though I have run OpenRA before), but of course that's not quite as good as a full remaster.
- Hackers breach Electronic Arts, stealing game source code and tools
CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
What are some alternatives?
Phobos - Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
Thyme - An open source re-implementation of Generals : Zero Hour written in C++.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
proposals - Tracking WebAssembly proposals
cncra2yr - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
DS3ConnectionInfo - Simple C# application showing active P2P connection information for Dark Souls III. Also implements a basic ping filter.