quick-combat VS TargetReacts

Compare quick-combat vs TargetReacts and see what are their differences.

quick-combat

FoundryVTT module for small Combat Enhancements (by veevelder)

TargetReacts

This module is aimed at allowing one to easily create automatic reaction shake/blood effects (by Vauryx)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
quick-combat TargetReacts
1 1
3 4
- -
5.6 0.0
2 months ago almost 2 years ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quick-combat

Posts with mentions or reviews of quick-combat. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-10.

TargetReacts

Posts with mentions or reviews of TargetReacts. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-10.
  • What lesser known or niche mods should we all know about?
    5 projects | /r/FoundryVTT | 10 Dec 2021
    I'm big on adding visual flair to my sessions, so I use J2B animated assets, sequencer and automated animations - but I think they're pretty well known. I recently discovered this little module, Target Reacts. It adds a little shake to the token when it's struck by an attack. Pretty cool feedback that goes well with attack animations, splatter and combat numbers.

What are some alternatives?

When comparing quick-combat and TargetReacts you can also consider the following projects:

foundryvtt-forien-quest-log - This module provides comprehensive Quest Log system for players and Game Masters to use with Foundry Virtual Tabletop

5e-statblock-importer - A module for FoundryVTT that creates a new actor from any 5e monster or NPC statblock.

FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD

Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.