quake_authmdl
Authentic Model Improvements for Quake (by NightFright2k19)
qodot-plugin
(LEGACY) Quake .map support for Godot 3.x (by QodotPlugin)
quake_authmdl | qodot-plugin | |
---|---|---|
6 | 21 | |
57 | 942 | |
- | 0.0% | |
2.6 | 1.3 | |
about 2 years ago | about 1 year ago | |
GDScript | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quake_authmdl
Posts with mentions or reviews of quake_authmdl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-30.
- Vanilla shotgun is crooked when using sourceports. Some mods using the same default model show it correctly.
- Can I use the Quake Remastered models in VKQuake?
- Quakespasm mod pack to bridge the time till the release of "Quake Remastered" on GoG.
-
Quake Remastered Review - Quake turned 25 and got a face lift
The gameplay models aren't Nightdive's original work, they are from a dev at Mojang. I'm not exactly sure if those models were created by him or if they were taken from HERE and then updated though.
-
Turns out that the best Quake remake/reboot was just a Quake 1 re-release
The new models are suspiciously similar to freely available models from github that have been out for over a year.
-
What's the Best Way to Play Quake 1 in 2020?
Edit: Here are higher quality sound effects and higher poly "authentic" models. These are optional.
qodot-plugin
Posts with mentions or reviews of qodot-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-12.
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
-
[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
-
Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
-
People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
-
What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
-
Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
-
not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
-
Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
-
What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
What are some alternatives?
When comparing quake_authmdl and qodot-plugin you can also consider the following projects:
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
quarchitect - Engine-agnostic map parsing and building library for Rust.