gltf
:eyeglasses: Go library for encoding glTF 2.0 files (by qmuntal)
imaginary
Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing (by h2non)
gltf | imaginary | |
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10 | 6 | |
233 | 5,330 | |
- | - | |
5.0 | 4.5 | |
14 days ago | 3 months ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gltf
Posts with mentions or reviews of gltf.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
imaginary
Posts with mentions or reviews of imaginary.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-02.
- Golang libraries for image compression / resizing / manipulation
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Plugin to auto-convert uploaded images to WEBP?
WebP also frequently produces lower quality or blurry images: - https://wordpress.org/support/topic/images-going-blurry/ - https://github.com/h2non/imaginary/issues/240
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Announcing Nextcloud Hub 3 – Brand New Design and Photos 2.0 with Editor and AI
One thing I didn't mention that AIO includes is a container called imaginary which is written in Go and processes images. I think this is mainly used here for generating image previews in NC.
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Imagor 0.8.5: fast image processing server - now with animated GIF resize, crop, watermark and more
Thanks. This is new to me. How is it different from https://github.com/h2non/imaginary?
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Imagor is a fast, Docker-ready image processing server written in Go
There is also battle-tested imaginary tool [1], offering similar functionality and much more, also using libvips
[1] https://github.com/h2non/imaginary
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Deploy your own image processing API using Imaginary
Imaginary is a fast HTTP microservice written in Go allowing high-level image processing. Behind the scene, imaginary uses bimg and libvips libraries to perform the image manipulations.
What are some alternatives?
When comparing gltf and imaginary you can also consider the following projects:
Primitive Pictures - Reproducing images with geometric primitives.
imagick - Go binding to ImageMagick's MagickWand C API
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
resize - Pure golang image resizing
Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick
imaging - Imaging is a simple image processing package for Go
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
bimg - Go package for fast high-level image processing powered by libvips C library
gg - Go Graphics - 2D rendering in Go with a simple API.
thumbor - The quickest way to run thumbor.