python-tcod-ec
Entity/Component containers for implementing composition over inheritance. Works well with type hinting. (by HexDecimal)
megastructures-prototypes
Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)
python-tcod-ec | megastructures-prototypes | |
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3 | 7 | |
1 | 4 | |
- | - | |
5.8 | 8.2 | |
about 1 month ago | 7 months ago | |
Python | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
python-tcod-ec
Posts with mentions or reviews of python-tcod-ec.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
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Sharing Saturday #452
I've also added a new class called Composite to tcod-ec which allows for multiple components per class and looking up components by a base class. While this is more flexible than ComponentDict I feel that the extra complexity detracts from its usefulness greatly and the new container quickly leads into anti-patterns in my attempts to use it. I struggle to make examples for Composite which couldn't be better expressed in other ways. So far it feels like the restrictions of ComponentDict are a feature rather than a flaw.
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does an ECS system need unique identifier ( uuid ) ?
For my own project I've been skipping the entity repository and systems and implementing only entity/component frameworks for practice and since I might not need systems most of the time (although there are big downsides for entities and components not being in a repository). My own project can be found here.
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Dates are set for the 7DRL Challenge 2023!
I don't have ECS yet, I've tried the current Python libraries but didn't like their typing support, so right now I'm experimenting with basic EC frameworks. I have a decent example right now, and it should be clear how this is better than the Python tutorials implementation.
megastructures-prototypes
Posts with mentions or reviews of megastructures-prototypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
What are some alternatives?
When comparing python-tcod-ec and megastructures-prototypes you can also consider the following projects:
VeraDungeon-Rogue - My roguelike game in Python
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Parallax_Engine
godot-cpp - build2 package for Godot's GDExtension library
ignorant-toothpaste - Yet Another Game Build
revengate
morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.