pysc2 VS mtg

Compare pysc2 vs mtg and see what are their differences.

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pysc2 mtg
6 2
7,915 127
0.2% -
3.1 0.0
10 months ago over 1 year ago
Python Python
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pysc2

Posts with mentions or reviews of pysc2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-10.

mtg

Posts with mentions or reviews of mtg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • Is there a deck-building program/AI?
    1 project | /r/magicTCG | 19 May 2023
  • How A.I. Conquered Poker
    3 projects | news.ycombinator.com | 18 Jan 2022
    https://github.com/RyanSaxe/mtg

    He was able to reach Mythic, the highest ranking tier on Magic Arena. Of course this is a different problem to actually playing the game (and probably significantly easier). That being said, this is one guy doing it as a side project with restricted resources.

    I imagine that MTG could played quite successfully by an AI if someone where to dedicate the resources. Imo much of the difficulty is in laying the groundwork. Large amounts of data don't exist publicly and laying the framework for a bot to play itself would be quite difficult (and then the computation costs would be extremely expensive).

What are some alternatives?

When comparing pysc2 and mtg you can also consider the following projects:

python-sc2 - A StarCraft II bot api client library for Python 3

s2client-proto - StarCraft II Client - protocol definitions used to communicate with StarCraft II.

lolgym - PyLoL OpenAI Gym Environments for League of Legends v4.20 RL Environment (LoLRLE)

smac - SMAC: The StarCraft Multi-Agent Challenge

Galaxy-Observer-UI - Toolset to create Observer Interfaces for StarCraft II / Heroes of the Storm. https://ahli.github.io/Galaxy-Observer-UI/#/

gym - A toolkit for developing and comparing reinforcement learning algorithms.

pylol - League of Legends v4.20 RL Environment (LoLRLE)

stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms

dmc2gymnasium - Gymnasium integration for the DeepMind Control (DMC) suite

tlol - TLoL - League of Legends Deep Learning AI (Research and Development)

megastep - megastep helps you build 1-million FPS reinforcement learning environments on a single GPU