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Good evening, guys. I currently use StarCraft 2 as a tool for experimenting with my deep reinforcement learning projects, I have also used OpenAI Gym.
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Good evening, guys. I currently use StarCraft 2 as a tool for experimenting with my deep reinforcement learning projects, I have also used OpenAI Gym.
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InfluxDB
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The first one is an [OpenAI Gym library](https://github.com/MiscellaneousStuff/pylol) for an older version of League of Legends. [Another group](https://github.com/jjlee0802cu/lolgym) of researchers have created working adversarial agents for the environment (that learn to compete against other reaching a 50% win rate each but both improve, in a GAN-like manner).
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lolgym
PyLoL OpenAI Gym Environments for League of Legends v4.20 RL Environment (LoLRLE) (by jjlee0802cu)
The first one is an [OpenAI Gym library](https://github.com/MiscellaneousStuff/pylol) for an older version of League of Legends. [Another group](https://github.com/jjlee0802cu/lolgym) of researchers have created working adversarial agents for the environment (that learn to compete against other reaching a 50% win rate each but both improve, in a GAN-like manner).
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The other one is a supervised learning / offline reinforcement learning [project](https://github.com/MiscellaneousStuff/tlol-py) which contains the only game playing [dataset](https://github.com/MiscellaneousStuff/tlol) for League of Legends (70 hours of gameplay).
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The other one is a supervised learning / offline reinforcement learning [project](https://github.com/MiscellaneousStuff/tlol-py) which contains the only game playing [dataset](https://github.com/MiscellaneousStuff/tlol) for League of Legends (70 hours of gameplay).