pymunk
Fegaria-Remastered
pymunk | Fegaria-Remastered | |
---|---|---|
2 | 1 | |
876 | 81 | |
- | - | |
8.2 | 0.0 | |
10 days ago | about 3 years ago | |
Python | Python | |
MIT License | MIT License |
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pymunk
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Phyterminal: The Physics Renderer for Terminal, written in Python
Phyterminal is a 2D-physics renderer for terminal, which uses Pymunk as its physics engine. Currently work in progress, but could be used in Windows, MacOS and Linux.
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Unity Tutors (Ideally UK Based)
If your asking how he can learn about physics engine themselves and how they work, I think that a good starting point would be to program a naïve one. In Python it is relatively easy to draw simple shapes on screen (pyglet for instance) and to move them around. Then he could add his own physics logic to simulate the dynamics of his world. That is what pymunk (source) does.
Fegaria-Remastered
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I'm in the process of creating a Tools Library for my Terraria clone using Pygame + Python and I just released a video about its development. Feedback is appreciated :)
Game GitHub: https://github.com/FergusGriggs/Fegaria-Remastered
What are some alternatives?
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FegariaTools