pygex
An extensive module of various tools and tools for creating a modern graphical interface for pygame-ce users (by aratakileo)
pymunk
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python (by viblo)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygex
Posts with mentions or reviews of pygex.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-20.
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Interface scaling issue
I also want to note that the project has a dependency on my own Python module pygex.
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how to take the press of a key as if it where just tapped, even if in reality, the key is being held down? (using pygame?)
Try this: https://github.com/teacondemns/pygex
pymunk
Posts with mentions or reviews of pymunk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-09.
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Phyterminal: The Physics Renderer for Terminal, written in Python
Phyterminal is a 2D-physics renderer for terminal, which uses Pymunk as its physics engine. Currently work in progress, but could be used in Windows, MacOS and Linux.
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Unity Tutors (Ideally UK Based)
If your asking how he can learn about physics engine themselves and how they work, I think that a good starting point would be to program a naïve one. In Python it is relatively easy to draw simple shapes on screen (pyglet for instance) and to move them around. Then he could add his own physics logic to simulate the dynamics of his world. That is what pymunk (source) does.