pygame-projects
This repository includes my PyGame projects, ranging from Button Demo, Aerial Evader, and Py-Man, whose respective data structures and algorithms have varying time complexities between linear, O(n), and constant, O(1) times, respectively. It is subject to periodic updates. (by MichaelJohnson144)
pymunk
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python (by viblo)
pygame-projects | pymunk | |
---|---|---|
5 | 2 | |
2 | 1,011 | |
- | 1.7% | |
4.4 | 9.2 | |
almost 2 years ago | 10 days ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pygame-projects
Posts with mentions or reviews of pygame-projects.
We have used some of these posts to build our list of alternatives
and similar projects.
pymunk
Posts with mentions or reviews of pymunk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-09.
-
Phyterminal: The Physics Renderer for Terminal, written in Python
Phyterminal is a 2D-physics renderer for terminal, which uses Pymunk as its physics engine. Currently work in progress, but could be used in Windows, MacOS and Linux.
-
Unity Tutors (Ideally UK Based)
If your asking how he can learn about physics engine themselves and how they work, I think that a good starting point would be to program a naïve one. In Python it is relatively easy to draw simple shapes on screen (pyglet for instance) and to move them around. Then he could add his own physics logic to simulate the dynamics of his world. That is what pymunk (source) does.
What are some alternatives?
When comparing pygame-projects and pymunk you can also consider the following projects:
youre-the-os - A game where you are a computer's OS and you have to manage processes, memory and I/O events.
best-of-python - 🏆 A ranked list of awesome Python open-source libraries and tools. Updated weekly.
pibooth - The pibooth project provides a Photo Booth application out-of-the-box for Raspberry Pi and opencv compatible devices
PyBox - A physics engine library in python for your games, for educational purposes, etc. Rendered using Pygame.
pygame_tutorials - Code to go along with lessons at http://kidscancode.org/lessons
pyunity - A pure Python 3D Game Engine that was inspired by the structure of the Unity Game Engine