pure-data
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pure-data | scratch-www | |
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8 | 803 | |
1,457 | 1,559 | |
3.0% | 1.0% | |
9.4 | 9.9 | |
4 days ago | 1 day ago | |
C | JavaScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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pure-data
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pure-data VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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How to get in touch with maintainers in PD - Running PD on phone
Report bugs on the pd github https://github.com/pure-data/pure-data
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A brief interview with Tcl creator John Ousterhout
You might be interested in clicking through the puredata source code.
https://github.com/pure-data/pure-data
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Pure Data as a plugin, with a new GUI
> The other advantage is because these things were implemented in the 80s
Pd was developed in the mid 90s
> they are very computationally efficient
Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.
Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).
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Pure Data: an open source visual language for multimedia
> Any criticism or unwelcome suggestions are treated as an insult to Miller Puckette and the proponent is attacked, ignored, or advised to implement it themselves (ie to go away and not come back).
I don't think this holds for the general case, but there a certainly a few users caught up in Stockholm Syndrome :-) I can assure you that the developer team (which I am a part of) is very well aware of Pd's limitations and problems. Pd has seen quite significant UX improvements over the last few years, but the pace of development is very slow. Anyway, if you have specific criticism, suggestions or feature requests, feel free to open a ticket on GitHub: https://github.com/pure-data/pure-data.
As a side note, the minimalistic GUI itself won't change since it is an intentional design decision by Miller, but there is some effort to abstract the core/GUI communication to allow alternative GUI implementations. (Personally, I really dislike the current Tcl/Tk GUI - not because it's minimalistic, but because it's slow and buggy.)
> and idiosyncratic terminology (eg PD refers to module connectors as 'patch cords' just like on an analog modular synthesizer or mixer, but what synth people commonly call a pulse or a trigger is a 'bang' in PD).
Pd's 'bang' belongs to the control/event domain, you can't really compare it to trigger/pulse in modular synthesizers. (FWIW, there are several Pd externals that implement audio-rate triggers.)
> You can make it do anything, but unless you already have a very specific goals you will spend most of the time reinventing wheels in parameter space.
That's a fair point. It's important for people to understand that Pd vanilla is really a programming environment with only a minimal set of built-in objects that allow you to build higher-level abstractions. You definitely need a set of "abstractions" or libraries to be productive. Fortunately, there are many existing Pd libraries and they can be easily installed with Pd's package manager "Deken". The most extensive one is "ELSE" with nearly 500 objects, containing everything from band-limited ocillators, filters, sequencers, GUIs, etc. Personally, I have my own collection of abstractions that I made over the last years.
That being said, I would agree that you should always pick the right tool for the job. Just as you wouldn't write your website in C, you wouldn't pick Pd for typical EDM stuff (unless you have a very good reason). But for prototyping and experimental electronics it's a fantastic tool, I think.
- Implementing Cosine in C from Scratch
- [P] Pure Data patch learning and automation
scratch-www
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
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Ask HN: Best tools for 4/5 year old to learn programming?
I'm looking for the best systems to help a 4/5 year old get the basics of programming. My daughter has shown interest in what I do, and loves puzzles and building things. Looking for something visual and fun that can start her down the path of logic and creating with computers.
I have a passing familiarity with Scratch [1], which I'm now looking into more, but am hoping others can share their knowledge and experience in this area.
[1] https://scratch.mit.edu/
What are some alternatives?
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Node RED - Low-code programming for event-driven applications
plugdata - Pure Data as a plugin, with a new GUI
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
PureeData - PuréeData is a browser-based GUI interface for a remote PureData server, allowing real-time collaborative patching for anyone, anywhere.
blockly - The web-based visual programming editor.
musl - unofficial musl mirror git://git.musl-libc.org/musl
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
processing - Source code for the Processing Core and Development Environment (PDE)
v7unix - Version 7 Unix for a POSIX world
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.