puffin
project-error-handling
puffin | project-error-handling | |
---|---|---|
4 | 10 | |
1,348 | 263 | |
1.1% | 0.0% | |
8.0 | 0.0 | |
25 days ago | about 2 years ago | |
Rust | ||
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
puffin
- Puffin: The friendly little instrumentation profiler for Rust
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Does rust have a visual analysis tool for memory and performance like pprof of golang?
I have not personally used it, but have you seen Embark Studio’s Puffin? https://github.com/EmbarkStudios/puffin
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What do you NOT like about Rust?
Can recommend puffin. Won't be as feature complete as the others, but it's implemented in Rust and seems to work quite well once it's setup.
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Introducing puffin_egui: the simplest way to add an in-game profiler
The goal is for it to be the simplest way to add some instrumentation profiling to your game. Basically you use puffin to profile parts of your code and then show the resulting flamegraph with in an egui window.
project-error-handling
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Hey Rustaceans! Got a question? Ask here (16/2023)!
This actually is an example of where the compiler errors could (or should have) maybe provided more help or even the potential solution, it might be worth submitting this to the error handling group.
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A guide to error handling in Rust
If anyone's interested in helping to shape the future of Rust's built-in error-handling story, there's an error handling project group that's been doing great work recently, e.g. the major effort to move the Error trait into libcore ( https://github.com/rust-lang/project-error-handling/issues/3 ) and stabilizing std::backtrace. You can follow along or get involved via the #project-error-handling channel on the Rust zulip: https://rust-lang.zulipchat.com/
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Update on the effort to move the Error trait into core
Getting it into alloc would enable usage in a LOT more contexts, like WASM and kernel code. Does this need a distinct tracking issue outside the ticket for moving it to core or would that just add more administrata?
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What do you NOT like about Rust?
without trolling https://github.com/rust-lang/project-error-handling exist and is far from having strong conclusion and anyway I will always favor enum Error anyway however I like the idea to have a opaque box in the enum for "this is a opaque error you can't deal with as a user of my api"
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Possible ergonomic option for error handling: what features are needed for this to work?
IIRC, the Error Handling Project Group is aware of these ideas. If this kind of thing interests you and you want to contribute, you should look into getting involved with that group.
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Rust: Enums to Wrap Multiple Errors
> you should have the underlying message of the std::io::Error
This is a point of debate[1] among the error-handling working group.
[1]: https://github.com/rust-lang/project-error-handling/issues/4...
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Ergonomic error handling with Rust
Focusing on good error messages has permeated throughout the community. There's even the Error Handling Project Group if you weren't convinced how committed the language designers are to getting this right. There are a number of techniques we can use to make our errors more informative. Along the way, we will discuss the crates that can help.
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A Small Rust 2021 Change Return Display From Main
The Error Handling Working Group is looking at potential breaking changes for embedded users. Maybe you could work within that group?
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
serenity - A Rust library for the Discord API.
rust-cpython - Rust <-> Python bindings
PyO3 - Rust bindings for the Python interpreter
MeiliSearch - A lightning-fast search API that fits effortlessly into your apps, websites, and workflow
eyre - A trait object based error handling type for easy idiomatic error handling and reporting in Rust applications
bat - A cat(1) clone with wings.
goformat - Alternative to gofmt with configurable formatting style (indentation etc.)
puffin_egui - Show puffin profiler flamegraph in-game using egui
Ansible-NAS - Build a full-featured home server or NAS replacement with an Ubuntu box and this playbook.
cargo-leptos - Build tool for Leptos (Rust)