proxy-wasm-rust-sdk
WebAssembly for Proxies (Rust SDK) (by proxy-wasm)
LuaJIT
Mirror of the LuaJIT git repository (by LuaJIT)
proxy-wasm-rust-sdk | LuaJIT | |
---|---|---|
3 | 39 | |
457 | 4,414 | |
0.4% | 1.4% | |
4.9 | 8.9 | |
8 days ago | 14 days ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
proxy-wasm-rust-sdk
Posts with mentions or reviews of proxy-wasm-rust-sdk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-24.
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Unlocking Istio's Versatility: A Guide to WASM Plugins in Kubernetes
Rust SDK
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Does Istio's WasmPlugin support proxy_on_grpc_call_close for WASM ABI spec?
Apologies if this is the wrong community to post, but I've been struggling to understand why a wasm plugin I built with proxy wasm rust sdk has a strange error. In the rust sdk project they have an example using envoy only and I can get this to run and I see that the wasm plugin may correctly receive the grpc response.
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Apache APISIX loves Rust! (and me too)
WebAssembly for Proxies (Rust SDK)
LuaJIT
Posts with mentions or reviews of LuaJIT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-11.
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On the impossibility of composing finalizers and FFI
Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:
local ffi = require"ffi"
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Building a baseline JIT for Lua automatically
I am using https://luajit.org/ in my GCC C++ project.
Can I use this faster Lua JIT in my project as a replacement? And if so, how so?
The existing luajit doesn't do v5.1, so it would be nice to use this newer engine at the newer baseline lua version level.
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Python 3.13 Gets a JIT
The commit history looks pretty active...
https://github.com/LuaJIT/LuaJIT/commits/v2.1/
- LuaJIT 3.0 Issue Tracker
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LuaJIT Uses Rolling Releases
I think https://github.com/LuaJIT/LuaJIT/commit/6a2163a6b45d6d251599... improved things a bit, notably making automatic tarballs work again.
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How to clear a table without wasting memory?
There is nothing on luajit.org, so I assume that 2.0 doesn't have the extensions added (think the site is still on 2.0). However I found some proof in the mirrored git repo, that they do exist and also my luajit interpreter (2.1.0-beta3) shows them as builtins.
- Clone Mike Pall
- Which for loop method is faster
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Recommendations for JS Engines that could be embedded in my Game Engine
If you absolutely want a performant scripting runtime, I'd recommend taking a look at LuaJit, DaScript or AngelScript.
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Any embeddable language compatible with C (like Lua) but compiled?
If you don't like that - look towards JIT-compilers. Lua has one