spec
component-model
spec | component-model | |
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8 | 33 | |
515 | 860 | |
2.1% | 6.9% | |
1.2 | 8.2 | |
10 days ago | 3 days ago | |
Python | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spec
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Hardening Apache APISIX with the OWASP's Coraza and Core Ruleset
OWASP also provides Coraza, a port of ModSecurity available as a Go library. Coraza Proxy Wasm is built on top of Coraza and implements the proxy-wasm ABI, which specifies a set of Wasm interfaces for proxies. Finally, Apache APISIX offers proxy-wasm integration.
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A "Tiny" APISIX Plugin
APISIX supports Wasm through the WebAssembly for Proxies (proxy-wasm) specification. APISIX is a host environment that implements the specification, and developers can use the SDKs available in multiple languages to create plugins.
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Show HN: WebAssembly dev environment for Envoy Proxy
Hi HN!
For the past few weeks we've been working on Proximal - a workflow engine that lets you quickly iterate on WebAssembly extensions for Envoy Proxy[0] (or other proxies) right on your local machine: https://github.com/apoxy-dev/proximal
This work is based on Proxy-WASM[1] extension ABI for Envoy (and other proxies like APISIX and Mosn[2]) which allows you to execute WebAssembly code on every API request a la Cloudflare Workers. As part of our wider effort at https://apoxy.dev to improve API glue code we built an experimentation / development platform and hope you will find it useful!
On the technical side this project packs Envoy itself, Envoy controller, REST API (for controlling the controller =)), React SPA, and Temporal server/worker (for orchestration) - all baked into a single Go binary. You can find more on architecture and limitations in the repository README[4].
This project is pretty early stage and we would appreciate community feedback!
Previous HN discussions on this topic:
* https://news.ycombinator.com/item?id=36113542
* https://news.ycombinator.com/item?id=22582276
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[0] https://www.envoyproxy.io/
[1] https://github.com/proxy-wasm/spec/blob/master/docs/WebAssem...
[2] https://apisix.apache.org/ https://mosn.io/
[3] https://github.com/apoxy-dev/proximal/blob/main/README.md#ar...
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Hardening Drupal with WebAssembly
Wasm Labs dev here :)
In mod_wasm, there are some differences with a pure CGI implementation. When Apache boots, it loads the configuration and initializes the WasmVM. When a new HTTP request arrives, the VM is ready so you don't need to initialize a different process to manage it.
You still need to process the request and pass the data to the Wasm module. This step is done via STDIN through the WebAssembly System Interface (WASI) implementation [0]. The same happens in the opposite direction, as the module returns the data via STDOUT.
So, the CGI pattern is still there, but it doesn't require new processes and all the code runs in a sandbox.
However this is not the only way you can run a Wasm module. In this specific case, we use CGI via WASI. In other cases, you may compile a module to fulfill a specific API, like ProxyWasm [1] to create HTTP filters for proxies like Envoy.
- [0] https://wasi.dev/
- [1] https://github.com/proxy-wasm/spec
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Rewriting the Apache APISIX response-rewrite plugin in Rust
proxy-wasm spec
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Apache APISIX loves Rust! (and me too)
The team considered to solve the issue with C++ extensions, but discarded this approach as neither APIs nor ABIs were stable. Instead, they chose to provide a stable WebAssembly-based ABI. If you're interested in a more detailed background, you can read the whole piece on GitHub.
- Extending Envoy with WebAssembly Proxy Filters
- Spin – WebAssembly Framework
component-model
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Tree-shaking, the horticulturally misguided algorithm
I don't think that's a very good goal. Jettisoning the DOM means jettisoning accessibility and being able to leverage everything that the browser gives you out-of-the-box. You have to render to a canvas and build everything from scratch. I think Wasm is great for supplementing a JS app, not replacing it (e.g. using a Wasm module to do some calculations in a Worker). I like to use the right tool for the job, and trying to use something other than JS to build a web app just seems a little janky to me.
At one point, there was a Host Bindings proposal that would enable you to do DOM manipulation (it looks like it was archived and moved to the Component Model spec [1]). That would probably be the ideal way to avoid as much JS as possible. However, browser vendors have been heavily optimizing their JS runtimes, and in some cases, Wasm may actually be slower than JS.
I've been following Wasm's progress for several years, which has been slow, but steady. Ironically, I think the web is actually the worst place to use it. There's so much cool non-web stuff being done with it and I'm more interested to see where that goes.
[1] https://github.com/WebAssembly/component-model?tab=readme-ov...
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Missing the Point of WebAssembly
While I don't necessarily agree with the unnecessary, unsupported casual, & cheap contempt culture here ("unshackle the web from the mess that is JavaScript", "places that don't really need these problems to be solved")...
WebAssembly component-model is being developed to allow referring to and passing complex objects between different modules and the outside world, by establishing WebAssembly Interface Types (WIT). It's basically a ABI layer for wasm. This is a pre-requisite for host-object bridging, bringing in things like DOM elements.
Long running effort, but it's hard work and there's just not that many hands available for this deep work. Some assorted links with more: https://github.com/WebAssembly/component-model https://www.fermyon.com/blog/webassembly-component-model https://thenewstack.io/can-webassembly-get-its-act-together-...
It's just hard work, it's happening. And I think the advantages Andy talks to here illuminate very real reasons why this tech can be useful broadly. The ability to have plugins to a system that can be safely sandboxed is a huge win. That it's in any language allows much wider ecosystem of interests to participate, versus everyone interested in extending your work also having to be a java or c++ or rust developer.
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Steel – An embedded scheme interpreter in Rust
A. Sure, but it isn't sufficiently beneficial for the cost.
B. WebAssembly is immature for developing a plugin system because of the lack of a sufficient ABI: https://github.com/WebAssembly/component-model
C. There aren't any other languages that meet the criteria. Lua was a no-go from the start. The maintainers did not like the language, and it necessitated adding more C code to Helix which could complicate building even further. https://github.com/helix-editor/helix/discussions/3806#discu...
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Bring garbage collected programming languages efficiently to WebAssembly
AFAIK GC is irrelevant for "direct DOM access", you would rather want to hop into the following rabbit hole:
- reference types: https://github.com/WebAssembly/reference-types/blob/master/p...
- interface types (inactive): https://github.com/WebAssembly/interface-types/blob/main/pro...
- component model: https://github.com/WebAssembly/component-model
If this looks like a mess, that's because it is. Compared to that, the current solution to go through a Javascript shim doesn't look too bad IMHO.
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Rust Is Surging Ahead in WebAssembly (For Now)
The wasm idl (called WIT) is actively being worked on here: https://github.com/WebAssembly/component-model/blob/main/des...
Being able to access DOM is definitely an objective. It's just taking a lot longer than folks guessed to build a modular wasm ABI.
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Reaching the Unix Philosophy's Logical Extreme with WebAssembly
The WASM Component Model
https://github.com/WebAssembly/component-model
- WASI: WebAssembly System Interface
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Introducing - Wasmer Runtime 4.0
Take a look at the python abi to see what the structure looks like for calling into components https://github.com/WebAssembly/component-model/tree/main/design/mvp/canonical-abi
- How WebAssembly Is Eating the Database
What are some alternatives?
spin - Spin is the open source developer tool for building and running serverless applications powered by WebAssembly.
wit-bindgen - A language binding generator for WebAssembly interface types
proxy-wasm-cpp-sdk - WebAssembly for Proxies (C++ SDK)
bartholomew - The Micro-CMS for WebAssembly and Spin
proxy-runtime
proxy-wasm-go-sdk - WebAssembly for Proxies (Go SDK)
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
kwasm - Proof of concept React-ish UI library, powered by WebAssembly
spec - WebAssembly specification, reference interpreter, and test suite.
proposals - Tracking WebAssembly proposals