protoactor-dotnet VS Quake-2

Compare protoactor-dotnet vs Quake-2 and see what are their differences.

protoactor-dotnet

Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin (by asynkron)

Quake-2

Quake 2 GPL Source Release (by id-Software)
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protoactor-dotnet Quake-2
4 12
1,665 2,673
1.0% 0.9%
8.1 0.0
7 days ago 5 months ago
C# C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

protoactor-dotnet

Posts with mentions or reviews of protoactor-dotnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-31.

Quake-2

Posts with mentions or reviews of Quake-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-10.

What are some alternatives?

When comparing protoactor-dotnet and Quake-2 you can also consider the following projects:

Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.

Quake-III-Arena - Quake III Arena GPL Source Release

Orleankka - Functional API for Microsoft Orleans http://orleanscontrib.github.io/Orleankka

DOOM-3-BFG - Doom 3 BFG Edition

Orleans - Cloud Native application framework for .NET

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

.NET port of LMAX Disruptor - Port of LMAX Disruptor to .NET

DOOM - DOOM Open Source Release

Zebus - A lightweight Peer to Peer Service Bus

permafrost-engine - An OpenGL RTS game engine written in C

FsShelter - Author Apache Storm topologies with F# using statically-typed streams

Quake - Quake GPL Source Release