protoactor-dotnet
Quake-2
protoactor-dotnet | Quake-2 | |
---|---|---|
4 | 12 | |
1,665 | 2,673 | |
1.0% | 0.9% | |
8.1 | 0.0 | |
7 days ago | 5 months ago | |
C# | C | |
Apache License 2.0 | - |
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protoactor-dotnet
- Ask HN: What piece of code/codebase blew your mind when you saw it?
- Actor Frameworks
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Dictionary Tricks
Looking at https://github.com/AsynkronIT/protoactor-dotnet/blob/dcee03a4f70a6adcd233c360f4f850db6c94d0af/src/Proto.Actor/Utils/TypedDictionary.cs it doesn't hold all its data in static members, just the "type id". "private TValue[] _values;" is not static.
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
Quake-III-Arena - Quake III Arena GPL Source Release
Orleankka - Functional API for Microsoft Orleans http://orleanscontrib.github.io/Orleankka
DOOM-3-BFG - Doom 3 BFG Edition
Orleans - Cloud Native application framework for .NET
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
.NET port of LMAX Disruptor - Port of LMAX Disruptor to .NET
DOOM - DOOM Open Source Release
Zebus - A lightweight Peer to Peer Service Bus
permafrost-engine - An OpenGL RTS game engine written in C
FsShelter - Author Apache Storm topologies with F# using statically-typed streams
Quake - Quake GPL Source Release