programs
SDL
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programs
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I can't find a way to use Bottles
To complete my view, I am not a big fan of how the bug are managed as in this issue where EA launcher is not working as intented and is still considered Platinum one year later...
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Will the fedora Linux be the best distro for a Game dev and a music producer?
In Bottles there is a "program installers" feature. One of the programs on that list is FL Studio which you can get via 1 click (here is the script that runs internally when you do that: https://github.com/bottlesdevs/programs/blob/main/Software/flstudio.yml)
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Potential bottles setup alternative
I have put some work on a bottles LoL installer here. For it to be ready, some stuff needs to be ironed, but the majority of the installer is already there.
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OW2 Beta working flawlessly on launch without any extra tweaks from OW1. Linux gaming is incredible
Edit: for anyone interested, here is Bottles Battle.net install script: https://github.com/bottlesdevs/programs/blob/main/Games/battlenet.yml
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Bottles: Easy GUI front end to run Windows software on Linux
It looks like the only officially supported program that isn't a game is amazon music [1]. The main project for running windows on Linux has a partially working distribution of Office 365. My impression is that it sometimes works with significant manual effort, wouldn't be reliable enough to depend on without a backup system [2].
When I need Office apps to communicate with clients I use a combination of Google Docs download as docx, Office Online, and a VM.
[1]: https://github.com/bottlesdevs/programs
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nixos-homepage - Sources for nixos.org
raylib - A simple and easy-to-use library to enjoy videogames programming
repository - MPM repository
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Homebrew-cask - 🍻 A CLI workflow for the administration of macOS applications distributed as binaries
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Open-Source-Enthusiast - Showcase Your Programming Skills here without hesitation
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.