processing
Arcade
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processing | Arcade | |
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456 | 47 | |
6,445 | 1,606 | |
0.2% | 0.6% | |
0.0 | 9.2 | |
4 months ago | 5 days ago | |
Java | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
processing
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Our tools shape our selves
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I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
Arcade
- Not only Unity...
- GitHub - pythonarcade/arcade: Easy to use Python library for creating 2D arcade games.
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Ask HN: Those making $0/month or less on side projects – Show and tell
I work on a Python game engine called Arcade[1] and other projects within it's Github organization such as pytiled-parser. We also help to drive continued development and improvement within Pyglet[2]. Recently, my efforts have been focused on creating a version which can be run in web browsers by using Pyodide and WebGL[3], though that is still fairly early stages.
Arcade's primary focus is on being an educational tool for beginner programmers, so my hope is that with browser compatibility we can lower the barrier to entry further and make it more accessible and easy to get started with. In a similar vein to the goals of browser compatibility, we've recently enabled full compatibility with Raspberry Pi through the use of OpenGL ES(and this was largely only possible thanks to the huge amount of work that everyone involved in the Mesa project puts in)
I'm not the original author of Arcade, but I am a current maintainer and put a substantial amount of time into it and it's community.
[1] - https://github.com/pythonarcade/arcade
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Arcade with PyInstaller
Interesting, looks like some of the default fonts are not getting frozen as part of the executable? I opened an issue: https://github.com/pythonarcade/arcade/issues/1252
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Arcade 2.6.14 has been released
Website: https://arcade.academy
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Ideas for a new project?
Create a game! Get some ideas here: https://arcade.academy
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Are there any tutorials for making a game in python
You can look at the example code and tutorials here: https://arcade.academy/
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Arcade version 2.6.13 has been released
Added clear method to UIManager (#1116)
Arcade can now run in headless mode on linux servers opening more possibilities for users in for example the data science community (#1107). See Headless Arcade for more information.
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Arcade 2.6.11 is out
Fixed issue #978, copy button in examples moved to the left to prevent it disappearing.
What are some alternatives?
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
manim - A community-maintained Python framework for creating mathematical animations.
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
kaboom.js - 💥 JavaScript game library
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
pyxel - A retro game engine for Python